Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Embroiled in legal trouble. |
1 | Promoted to rank 1 |
1 | Is now a Senior Crewman |
2 | Continued as Merchant Marine at age 22 |
2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
2 | Promoted to rank 2 |
2 | Is now a 4th Officer |
3 | Continued as Merchant Marine at age 26 |
3 | Smuggle illegal items onto a planet. |
3 | Promoted to rank 3 |
3 | Is now a 3rd Officer |
4 | Continued as Merchant Marine at age 30 |
4 | Given advanced training in a specialist field |
4 | Promoted to rank 4 |
4 | Is now a 2nd Officer |
5 | Voluntarily left Merchant Marine |
5 | Became a Engineer/Gunner at age 34 |
5 | Is now a Crewman |
5 | Good fortune |
5 | Promoted to Engineer/Gunner rank 1 |
5 | Is now a Able Spacehand |
6 | Continued as Engineer/Gunner at age 38 |
6 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
6 | Promoted to Engineer/Gunner rank 2 |
6 | Is now a Petty Officer, 3rd class |
7 | Continued as Engineer/Gunner at age 42 |
7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Promoted to Engineer/Gunner rank 3 |
7 | Is now a Petty Officer, 2nd class |
8 | Continued as Engineer/Gunner at age 46 |
8 | You join a gambling circle on board. |
8 | Promoted to Engineer/Gunner rank 4 |
8 | Is now a Petty Officer, 1st class |
9 | Continued as Engineer/Gunner at age 50 |
9 | Advanced training in a specialist field |
9 | Forced to muster out. |
10 | Became a Wanderer at age 54 |
10 | You do not know what happened to you. There is a gap in your memory. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Retired at age 58 |
11 | Gained a contact. |
12 | Aging Crisis. Owe 20,000 for medical bills. |