Field Agent Rube Palmer permalink

Age Sex Str Dex End Int Edu Soc
58 1 (-2) 3 (-1) 3 (-1) 9 (1) 7 (0) 4 (-1)
Bold
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Deception 1
Drive (Mole) 2
Electronics (Computers) 1
Engineer (Power) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 1
Medic 0
Persuade 2
Science (History) 1
Steward 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 3
Agent Corporate Agent Field Agent 3 4
Drifter Scavenger 0 1
Citizen Colonist Settler 2 2
 
TermHistory
1Became a Free Trader at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Free Trader at age 22
2Promoted to rank 1
3Continued as Free Trader at age 26
3Imperial trade restrictions force you out of business.
4Became a Corporate Agent at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Go undercover to investigate an enemy.
5Moved to a new world.
6Continued as Corporate Agent at age 38
6Established a network of contacts. Gain 2 contacts.
6Promoted to rank 2
6Is now a Field Agent
7Continued as Corporate Agent at age 42
7Befriended by a senior agent.
7Promoted to rank 3
8Voluntarily left Corporate Agent
8Became a Scavenger at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Became a Colonist at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
9Promoted to rank 1
10Continued as Colonist at age 54
10Spent time maintaining and using heavy vehicles.
10Promoted to rank 2
10Is now a Settler
11Aging Crisis. Owe 50,000 for medical bills.