Term | History |
1 | Became a Scavenger at age 18 |
1 | Attacked by enemies and injured. |
1 | Lightly injured, no permanent damage. Fully recovered. |
1 | Gain Enemy if you don't already have one. |
1 | Promoted to rank 1 |
2 | Continued as Scavenger at age 22 |
2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
3 | Became a Engineer/Gunner at age 26 |
3 | Is now a Crewman |
3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 | Became a Cavalry at age 30 |
4 | Is now a Private |
4 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 | Switched to Barbarian at age 34 |
5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 | Became a Merchant Marine at age 38 |
6 | Is now a Crewman |
6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
6 | Promoted to rank 1 |
6 | Is now a Senior Crewman |
7 | Voluntarily left Merchant Marine |
7 | Became a Colonist at age 42 |
7 | Advanced training in a specialist field. |
7 | Promoted to rank 1 |
8 | Continued as Colonist at age 46 |
8 | Lightly injured, no permanent damage. Fully recovered. |
9 | Returned to Scavenger at age 50 |
9 | Attempted a risky adventure and was wildly successful. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Continued as Scavenger at age 54 |
10 | Forced to muster out. |
11 | Retired at age 58 |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 60,000 for medical bills. |