Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Injured. Fully recovered. Owe 1,250 for medical bills. |
2 | Continued as Engineer/Gunner at age 22 |
2 | Severely injured. |
3 | Became a Surveyor at age 26 |
3 | Spend several years jumping from world to world in your scout ship. |
4 | Continued as Surveyor at age 30 |
4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 | Continued as Surveyor at age 34 |
5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
5 | Gain 3 Contacts. Gain 3 Enemies. |
5 | Promoted to rank 1 |
5 | Is now a Scout |
6 | Voluntarily left Surveyor |
6 | Became a Broker at age 38 |
6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 | Became a Corporate Agent at age 42 |
7 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 | Switched to Free Trader at age 46 |
8 | Promoted to rank 1 |
9 | Continued as Free Trader at age 50 |
9 | Embroiled in legal trouble. |
9 | Promoted to rank 2 |
10 | Continued as Free Trader at age 54 |
10 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
10 | Gain rebels as Enemy |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Retired at age 58 |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Betrayal. Convert an Ally into a Rival or Enemy. |
15 | Aging Crisis. Owe 40,000 for medical bills. |
15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
16 | Aging Crisis. Owe 30,000 for medical bills. |