Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | Abuse your position for profit |
2 | Commissioned in Navy/Engineer/Gunner |
2 | Is now a Ensign |
2 | Promoted to Engineer/Gunner officer rank 2 |
2 | Is now a Sublieutenant |
3 | Continued as Engineer/Gunner at age 26 |
3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 | Promoted to Engineer/Gunner officer rank 3 |
3 | Is now a Lieutenant |
4 | Voluntarily left Engineer/Gunner |
4 | Became a Broker at age 30 |
4 | A good deal ensures you are living the high life for a few years. |
4 | Promoted to rank 1 |
5 | Continued as Broker at age 34 |
5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
5 | Promoted to rank 2 |
6 | Continued as Broker at age 38 |
6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
6 | Promoted to rank 3 |
6 | Is now a Experienced Broker |
7 | Continued as Broker at age 42 |
7 | Given advanced training in a specialist field |
7 | Forced to muster out. |
8 | Became a Intelligence at age 46 |
8 | Lost eye or limb. Owe 1,250 for medical bills. |
9 | Aging Crisis. Owe 20,000 for medical bills. |
9 | Retired at age 50 |
9 | Spend time with an alien race. Gain a contact. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Gained a contact. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 20,000 for medical bills. |
14 | Good fortune |
15 | Aging Crisis. Owe 60,000 for medical bills. |