Term | History |
1 | Became a Intelligence at age 18 |
1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 | Became a Corporate at age 22 |
2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
3 | Became a Explorer at age 26 |
3 | Injured. Fully recovered. Owe 1,250 for medical bills. |
4 | Became a Pirate at age 30 |
4 | Is now a Lackey |
4 | You spend months in the dangerous criminal underworld. |
5 | Continued as Pirate at age 34 |
5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
5 | Promoted to rank 1 |
5 | Is now a Henchman |
6 | Continued as Pirate at age 38 |
6 | Involved in a feud with a rival criminal organization. |
6 | Promoted to rank 2 |
6 | Is now a Corporal |
7 | Continued as Pirate at age 42 |
7 | Backstab a fellow rogue for personal gain. |
7 | Promoted to rank 3 |
7 | Is now a Sergeant |
8 | Continued as Pirate at age 46 |
8 | Involved in the planning of an impressive heist. |
8 | Promoted to rank 4 |
8 | Is now a Lieutenant |
9 | Voluntarily left Pirate |
9 | Became a Barbarian at age 50 |
9 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Retired at age 54 |
10 | Betrayal. Convert an Ally into a Rival or Enemy. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 10,000 for medical bills. |
14 | Gained a contact. |
15 | Aging Crisis. Owe 60,000 for medical bills. |
15 | Betrayal. Convert an Ally into a Rival or Enemy. |
16 | Aging Crisis. Owe 20,000 for medical bills. |