Term | History |
1 | Became a Pirate at age 18 |
1 | Is now a Lackey |
1 | A crime lord considers you his protégé. |
1 | Promoted to rank 1 |
1 | Is now a Henchman |
2 | Continued as Pirate at age 22 |
2 | Involved in a feud with a rival criminal organization. |
2 | Promoted to rank 2 |
2 | Is now a Corporal |
3 | Continued as Pirate at age 26 |
3 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 | Promoted to rank 3 |
3 | Is now a Sergeant |
4 | Continued as Pirate at age 30 |
4 | Involved in a feud with a rival criminal organization. |
4 | Severely injured. |
4 | Promoted to rank 4 |
4 | Is now a Lieutenant |
5 | Continued as Pirate at age 34 |
5 | You spend months in the dangerous criminal underworld. |
5 | Forced to muster out. |
6 | Became a Courier at age 38 |
6 | Psychologically damaged by your time in the scouts. |
6 | Promoted to rank 1 |
6 | Is now a Scout |
7 | Continued as Courier at age 42 |
7 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 | Became a Corporate Agent at age 46 |
8 | You go above and beyond the call of duty. |
8 | Promoted to rank 1 |
8 | Is now a Agent |
9 | Continued as Corporate Agent at age 50 |
9 | Advanced training in a specialist field. |
10 | Continued as Corporate Agent at age 54 |
10 | Advanced training in a specialist field. |
10 | Promoted to rank 2 |
10 | Is now a Field Agent |
11 | Continued as Corporate Agent at age 58 |
11 | Given specialist training in vehicles. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Continued as Corporate Agent at age 62 |
12 | Gained a contact. |
12 | Forced to muster out. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Retired at age 66 |
13 | Betrayal. Convert an Ally into a Rival or Enemy. |
14 | Aging Crisis. Owe 50,000 for medical bills. |