Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
48 |
|
3 (-1) |
6 (0) |
4 (-1) |
10 (1) |
4 (-1) |
4 (-1) |
No Self Confidence, Zealot, Placid |
Skills |
Astrogation 0 |
Athletics (Strength) 1 |
Deception 1 |
Drive 0 |
Electronics 0 |
Engineer (Life Support) 1 |
Gun Combat (Slug) 1 |
Gun Combat 1 |
Gunner (Turret) 1 |
Investigate 1 |
Mechanic 1 |
Medic 0 |
Pilot 0 |
Science (Robotics) 1 |
Survival 0 |
Vacc Suit 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Scout |
Explorer |
|
0 |
1 |
Scout |
Courier |
|
0 |
2 |
Army |
Army Support |
Private |
0 |
1 |
Agent |
Corporate Agent |
Agent |
1 |
1 |
Merchant |
Merchant Marine |
Crewman |
0 |
1 |
Navy |
Flight |
Able Spacehand |
1 |
1 |
|
Term | History |
1 | Became a Explorer at age 18 |
1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
2 | Switched to Courier at age 22 |
2 | You survey an alien world. |
3 | Continued as Courier at age 26 |
3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
3 | Gain 6 Contacts. Gain 2 Enemies. |
4 | Became a Army Support at age 30 |
4 | Is now a Private |
4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
5 | Became a Corporate Agent at age 34 |
5 | Befriended by a senior agent. |
5 | Promoted to rank 1 |
5 | Is now a Agent |
6 | Voluntarily left Corporate Agent |
6 | Became a Merchant Marine at age 38 |
6 | Is now a Crewman |
6 | Imperial trade restrictions force you out of business. |
7 | Became a Flight at age 42 |
7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Promoted to Flight rank 1 |
7 | Is now a Able Spacehand |