Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
34 |
|
5 (-1) |
3 (-1) |
9 (1) |
10 (1) |
9 (1) |
7 (0) |
Immobile |
Skills |
Advocate 1 |
Electronics (Comms) 1 |
Flyer 0 |
Gun Combat 2 |
Mechanic 1 |
Pilot (Small Craft) 1 |
Profession (Belter) 1 |
Profession (Civil Engineering) 1 |
Survival 1 |
Vacc Suit 4 |
|
|
Career | Assignment | Title | Rank | Terms |
Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
Citizen |
Colonist |
Settler |
2 |
2 |
|
Term | History |
1 | Became a Line/Crew at age 18 |
1 | Is now a Crewman |
1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 | Promoted to Line/Crew rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Line/Crew at age 22 |
2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 | Became a Colonist at age 26 |
3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 | Promoted to rank 1 |
4 | Continued as Colonist at age 30 |
4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
4 | Promoted to rank 2 |
4 | Is now a Settler |