Term | History |
1 | Became a Intelligence at age 18 |
1 | Hard times caused by a lack of interstellar trade costs you your job. |
2 | Became a Engineer/Gunner at age 22 |
2 | Is now a Crewman |
2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 | Promoted to Engineer/Gunner rank 1 |
2 | Is now a Able Spacehand |
3 | Continued as Engineer/Gunner at age 26 |
3 | Commanding officer takes an interest in your career. |
3 | Promoted to Engineer/Gunner rank 2 |
3 | Is now a Petty Officer, 3rd class |
4 | Continued as Engineer/Gunner at age 30 |
4 | Refuse to abuse your position for profit |
4 | Promoted to Engineer/Gunner rank 3 |
4 | Is now a Petty Officer, 2nd class |
5 | Continued as Engineer/Gunner at age 34 |
5 | Vessel participates in a diplomatic mission. |
5 | Promoted to Engineer/Gunner rank 4 |
5 | Is now a Petty Officer, 1st class |
6 | Continued as Engineer/Gunner at age 38 |
6 | Special assignment or duty on board ship. |
6 | Forced to muster out. |
7 | Became a Corporate at age 42 |
7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
7 | Promoted to rank 1 |
8 | Continued as Corporate at age 46 |
8 | Nearly killed. Owe 5,000 for medical bills. |
9 | Became a Broker at age 50 |
9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
10 | Continued as Broker at age 54 |
10 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
10 | Gain rebels as Enemy |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Retired at age 58 |
11 | Birth or Death involving a family member or close friend. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 60,000 for medical bills. |