Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Gained a contact. |
2 | Continued as Merchant Marine at age 22 |
2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
3 | Continued as Merchant Marine at age 26 |
3 | Risk your fortune on a possibility lucrative deal and win. |
4 | Continued as Merchant Marine at age 30 |
4 | Your business or ship thrives. |
4 | Promoted to rank 1 |
4 | Is now a Senior Crewman |
5 | Continued as Merchant Marine at age 34 |
5 | Betrayal. Convert an Ally into a Rival or Enemy. |
5 | Promoted to rank 2 |
5 | Is now a 4th Officer |
6 | Continued as Merchant Marine at age 38 |
6 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 | Promoted to rank 3 |
6 | Is now a 3rd Officer |
7 | Continued as Merchant Marine at age 42 |
7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
7 | Promoted to rank 4 |
7 | Is now a 2nd Officer |
8 | Continued as Merchant Marine at age 46 |
8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
8 | Promoted to rank 5 |
8 | Is now a 1st Officer |
8 | Forced to muster out. |
9 | Became a Intelligence at age 50 |
9 | Established a network of contacts. Gain 1 contacts. |
9 | Promoted to rank 1 |
9 | Is now a Agent |
10 | Continued as Intelligence at age 54 |
10 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 | Became a Wanderer at age 58 |
11 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Retired at age 62 |
12 | Birth or Death involving a family member or close friend. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | Birth or Death involving a family member or close friend. |
15 | Aging Crisis. Owe 10,000 for medical bills. |