Term | History |
1 | Became a Corporate Agent at age 18 |
1 | Established a network of contacts. Gain 1 contacts. |
2 | Continued as Corporate Agent at age 22 |
2 | Go undercover to investigate an enemy. |
2 | Nearly killed. Owe 35,000 for medical bills. |
2 | Promoted to rank 1 |
2 | Is now a Agent |
3 | Continued as Corporate Agent at age 26 |
3 | Established a network of contacts. Gain 3 contacts. |
3 | Promoted to rank 2 |
3 | Is now a Field Agent |
4 | Continued as Corporate Agent at age 30 |
4 | An investigation takes on a dangerous turn. |
4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 | Promoted to rank 3 |
5 | Continued as Corporate Agent at age 34 |
5 | An investigation takes on a dangerous turn. |
5 | Promoted to rank 4 |
5 | Is now a Special Agent |
6 | Continued as Corporate Agent at age 38 |
6 | Advanced training in a specialist field. |
6 | Forced to muster out. |
7 | Became a Line/Crew at age 42 |
7 | Is now a Crewman |
7 | Advanced training in a specialist field |
7 | Commissioned in Navy/Line/Crew |
7 | Is now a Ensign |
8 | Continued as Line/Crew at age 46 |
8 | Vessel participates in a diplomatic mission. |
8 | Gain a contact. |
9 | Continued as Line/Crew at age 50 |
9 | Good fortune |
9 | Forced to muster out. |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Retired at age 54 |
10 | Birth or Death involving a family member or close friend. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Birth or Death involving a family member or close friend. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 30,000 for medical bills. |