Scout Terry Curtis permalink

Age Sex Str Dex End Int Edu Soc
73 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 7 (0)
Gives Up Easily
 
Skills
Art (Instrument) 1
Athletics (Strength) 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Investigate 1
Medic 0
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Science (Cybernetics) 1
Science (History) 1
Science (Xenology) 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 3 4
Entertainer Performer 1 4
Scout Courier Scout 1 5
 
TermHistory
1Became a Field Researcher at age 18
1Win a prestigious prize for your work.
2Continued as Field Researcher at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
3Nearly killed. Owe 12,500 for medical bills.
3Gain an Enemy
3Promoted to rank 2
4Continued as Field Researcher at age 30
4Make a breakthrough in your field.
4Promoted to rank 3
5Voluntarily left Field Researcher
5Became a Performer at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Continued as Performer at age 38
6Gain a patron in the arts. Gain an Ally
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Performer at age 42
7Gained a contact.
8Continued as Performer at age 46
8One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Forced to muster out.
9Became a Courier at age 50
9You survey an alien world.
10Continued as Courier at age 54
10When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 3 Contacts. Gain 3 Enemies.
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Courier at age 58
11Spend several years jumping from world to world in your scout ship.
11Forced to continue current assignment
11Promoted to rank 1
11Is now a Scout
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Courier at age 62
12Serve as the courier for an important message from the Imperium.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Courier at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
13Forced to muster out.
14Aging Crisis. Owe 20,000 for medical bills.