Term | History |
1 | Became a Scavenger at age 18 |
1 | Moved to a new world. |
1 | Promoted to rank 1 |
2 | Continued as Scavenger at age 22 |
2 | Attacked by enemies that you easily defeat. |
2 | Gain Enemy if you don't already have one. |
2 | Promoted to rank 2 |
3 | Continued as Scavenger at age 26 |
3 | You do not know what happened to you. There is a gap in your memory. |
4 | Switched to Barbarian at age 30 |
4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 | Became a Merchant Marine at age 34 |
5 | Is now a Crewman |
5 | Promoted to rank 1 |
5 | Is now a Senior Crewman |
6 | Continued as Merchant Marine at age 38 |
6 | Bankrupted by a rival. Gain the other trader as a Rival. |
7 | Became a Engineer/Gunner at age 42 |
7 | Is now a Crewman |
7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 | Became a Enforcer at age 46 |
8 | You commit a legendary crime. |
8 | Promoted to rank 1 |
9 | Continued as Enforcer at age 50 |
9 | Arrested and charged. |
9 | Failed to defend self. Gain an Enemy and go to prison. |
9 | Promoted to rank 2 |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Became a Thug at age 54 |
10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Switched to Fixer at age 58 |
11 | A guard takes a dislike to you. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Continued as Fixer at age 62 |
12 | Assigned to difficult or backbreaking labour. |
12 | Promoted to rank 1 |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Switched to Inmate at age 66 |
13 | Disgraced. Word of your criminal past reaches your homeworld. |
14 | Aging Crisis. Owe 40,000 for medical bills. |