Agent Theodore Payne permalink

Age Sex Str Dex End Int Edu Soc
56 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 8 (0)
Likeable, Devilish, Strong Willed
 
Skills
Admin 1
Advocate 0
Art 0
Broker 0
Deception 1
Diplomat 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Jack-of-All-Trades 1
Language 0
Leadership 0
Mechanic 1
Medic 0
Recon 0
Science (Cosmology) 1
Science (Linguistics) 1
Science (Physics) 1
Seafarer 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Navy Flight Crewman 0 1
Agent Intelligence Agent 1 2
Scout Courier 0 1
Scholar Scientist 1 3
 
TermHistory
1Became a Corporate at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Corporate at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Flight at age 26
3Is now a Crewman
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Intelligence at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Courier at age 38
6Scarred. Fully recovered. Owe 5,000 for medical bills.
7Became a Scientist at age 42
7Advanced training in a specialist field.
8Continued as Scientist at age 46
8Advanced training in a specialist field.
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Scientist at age 50
9Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9Promoted to rank 1
10Aging Crisis. Owe 10,000 for medical bills.