Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Risk your fortune on a possibility lucrative deal and win. |
1 | Promoted to rank 1 |
1 | Is now a Senior Crewman |
2 | Continued as Merchant Marine at age 22 |
2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
2 | Gain rebels as Enemy |
3 | Continued as Merchant Marine at age 26 |
3 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 | Became a Artist at age 30 |
4 | Refused to criticise a questionable political leader on your homeworld. |
4 | Promoted to rank 1 |
5 | Continued as Artist at age 34 |
5 | Severely injured. Owe 12,500 for medical bills. |
6 | Switched to Broker at age 38 |
6 | A good deal ensures you are living the high life for a few years. |
7 | Continued as Broker at age 42 |
7 | Bankrupted by a rival. Gain the other trader as a Rival. |
8 | Became a Scavenger at age 46 |
8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
9 | Switched to Free Trader at age 50 |
9 | Embroiled in legal trouble. |
9 | Promoted to rank 1 |
10 | Continued as Free Trader at age 54 |
10 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Retired at age 58 |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | Good fortune |
14 | Aging Crisis. Owe 50,000 for medical bills. |