Term | History |
1 | Entered University at age 18 |
1 | Made lifelong friends. Gain 3 Allies. |
1 | Dropped out of university. |
2 | Became a Merchant Marine at age 22 |
2 | Is now a Crewman |
2 | Embroiled in legal trouble. |
3 | Continued as Merchant Marine at age 26 |
4 | Continued as Merchant Marine at age 30 |
4 | Given advanced training in a specialist field |
5 | Continued as Merchant Marine at age 34 |
5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 | Became a Scavenger at age 38 |
6 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 | Became a Intelligence at age 42 |
7 | Rewarded for a successful mission. |
7 | Promoted to rank 1 |
7 | Is now a Agent |
8 | Continued as Intelligence at age 46 |
8 | Lightly injured, no permanent damage. Fully recovered. |
9 | Became a Flight at age 50 |
9 | Is now a Crewman |
9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
10 | Became a Explorer at age 54 |
10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 | Promoted to rank 1 |
10 | Is now a Scout |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Continued as Explorer at age 58 |
11 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Retired at age 62 |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 60,000 for medical bills. |