Term | History |
1 | Became a Scavenger at age 18 |
1 | Attacked by enemies that you easily defeat. |
1 | Gain Enemy if you don't already have one. |
1 | Promoted to rank 1 |
2 | Continued as Scavenger at age 22 |
2 | Severely injured. Owe 10,000 for medical bills. |
3 | Became a Performer at age 26 |
3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 | Became a Engineer/Gunner at age 30 |
4 | Is now a Crewman |
4 | Advanced training in a specialist field |
4 | Promoted to Engineer/Gunner rank 1 |
4 | Is now a Able Spacehand |
5 | Continued as Engineer/Gunner at age 34 |
5 | Advanced training in a specialist field |
5 | Promoted to Engineer/Gunner rank 2 |
5 | Is now a Petty Officer, 3rd class |
6 | Continued as Engineer/Gunner at age 38 |
6 | Accused of a crime |
7 | Became a Fixer at age 42 |
7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 | Continued as Fixer at age 46 |
8 | Special Duty. |
8 | Promoted to rank 1 |
8 | Paroled from prison. |
9 | Became a Law Enforcement at age 50 |
9 | Is now a Rookie |
9 | Advanced training in a specialist field. |
10 | Continued as Law Enforcement at age 54 |
10 | Injured. Fully recovered. Owe 2,500 for medical bills. |
11 | Switched to Wanderer at age 58 |
11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | Retired at age 62 |
12 | Good fortune |
13 | Aging Crisis. Owe 60,000 for medical bills. |