Senior Crewman Versie King permalink

Age Sex Str Dex End Int Edu Soc
63 1 (-2) 4 (-1) 1 (-2) 3 (-1) 6 (0) 8 (0)
Loves Challenge
 
Skills
Animals 0
Athletics (Dexterity) 1
Drive (Mole) 1
Drive (Track) 1
Electronics 0
Engineer (J-drive) 1
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Profession (Belter) 1
Profession (Construction) 1
Science (Psionicology) 1
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Worker 1 3
Drifter Wanderer 1 1
Merchant Merchant Marine Senior Crewman 1 2
Drifter Scavenger 0 1
Citizen Colonist 1 2
Retired 0 2
 
TermHistory
1Became a Worker at age 18
1A new romantic starts. Gain an Ally.
2Continued as Worker at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Worker at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Wanderer at age 30
4Spend time with an alien race. Gain a contact.
4Promoted to rank 1
5Voluntarily left Wanderer
5Became a Merchant Marine at age 34
5Is now a Crewman
5Embroiled in legal trouble.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Bankrupted by a rival. Gain the other trader as a Rival.
7Switched to Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Colonist at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
8Promoted to rank 1
9Continued as Colonist at age 50
9Nearly killed. Owe 15,000 for medical bills.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.