Term | History |
1 | Became a Worker at age 18 |
1 | A new romantic starts. Gain an Ally. |
2 | Continued as Worker at age 22 |
2 | Advanced training in a specialist field. |
2 | Promoted to rank 1 |
3 | Continued as Worker at age 26 |
3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
4 | Became a Wanderer at age 30 |
4 | Spend time with an alien race. Gain a contact. |
4 | Promoted to rank 1 |
5 | Voluntarily left Wanderer |
5 | Became a Merchant Marine at age 34 |
5 | Is now a Crewman |
5 | Embroiled in legal trouble. |
5 | Promoted to rank 1 |
5 | Is now a Senior Crewman |
6 | Continued as Merchant Marine at age 38 |
6 | Bankrupted by a rival. Gain the other trader as a Rival. |
7 | Switched to Scavenger at age 42 |
7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
8 | Switched to Colonist at age 46 |
8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
8 | Promoted to rank 1 |
9 | Continued as Colonist at age 50 |
9 | Nearly killed. Owe 15,000 for medical bills. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Retired at age 54 |
10 | A new romantic starts. Gain an Ally. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Betrayal. Convert an Ally into a Rival or Enemy. |
12 | Aging Crisis. Owe 40,000 for medical bills. |