Crewman Vicky Neal permalink

Age Sex Str Dex End Int Edu Soc
48 10 (1) 7 (0) 3 (-1) 4 (-1) 7 (0) 9 (1)
Imperial, Happy
 
Skills
Animals 0
Art (Write) 1
Athletics (Endurance) 1
Carouse 0
Jack-of-all-Trades 1
Leadership 1
Melee 0
Pilot (Spacecraft) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Navy Line/Crew Crewman 0 1
Citizen Corporate 1 3
Navy Engineer/Gunner 0 1
Entertainer Artist 1 1
 
TermHistory
1Became a Barbarian at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Line/Crew at age 22
2Is now a Crewman
2Scarred. Fully recovered. Owe 2,500 for medical bills.
3Became a Corporate at age 26
3Amnesia.
4Continued as Corporate at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 1
5Continued as Corporate at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Switched to Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Artist at age 42
7Gain a patron in the arts. Gain an Ally
7Promoted to rank 1