Term | History |
1 | Became a Intelligence at age 18 |
1 | Go undercover to investigate an enemy. |
1 | A job goes wrong, forcing you to flee off-planet. |
2 | Continued as Intelligence at age 22 |
2 | Established a network of contacts. Gain 2 contacts. |
2 | Promoted to rank 1 |
2 | Is now a Agent |
3 | Continued as Intelligence at age 26 |
3 | You go above and beyond the call of duty. |
3 | Promoted to rank 2 |
3 | Is now a Field Agent |
4 | Continued as Intelligence at age 30 |
4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 | Became a Scientist at age 34 |
5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 | Promoted to rank 1 |
6 | Voluntarily left Scientist |
6 | Became a Merchant Marine at age 38 |
6 | Is now a Crewman |
6 | Embroiled in legal trouble. |
6 | Promoted to rank 1 |
6 | Is now a Senior Crewman |
7 | Continued as Merchant Marine at age 42 |
7 | Embroiled in legal trouble. |
7 | Promoted to rank 2 |
7 | Is now a 4th Officer |
8 | Voluntarily left Merchant Marine |
8 | Became a Surveyor at age 46 |
8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 | Forced to continue current assignment |
8 | Promoted to rank 1 |
8 | Is now a Scout |
9 | Continued as Surveyor at age 50 |
9 | Spend several years jumping from world to world in your scout ship. |
9 | Promoted to rank 2 |
10 | Continued as Surveyor at age 54 |
10 | Spend several years jumping from world to world in your scout ship. |
10 | Promoted to rank 3 |
10 | Is now a Senior Scout |
11 | Continued as Surveyor at age 58 |
11 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
11 | Gain 4 Contacts. Gain 2 Enemies. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Retired at age 62 |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 30,000 for medical bills. |