Crewman Walter Kurt
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
49 |
|
11 (1) |
7 (0) |
4 (-1) |
7 (0) |
7 (0) |
8 (0) |
Chivalrous, Soft-Hearted, Promiscuous |
Skills |
Admin 1 |
Carouse 0 |
Drive (Hovercraft) 1 |
Electronics (Computers) 1 |
Engineer (M-drive) 2 |
Flyer (Grav) 1 |
Gun Combat 1 |
Gunner (Ortillery) 1 |
Investigate 0 |
Language 0 |
Mechanic 2 |
Science (Cosmology) 1 |
Science (Xenology) 1 |
Survival 0 |
Vacc Suit 2 |
|
|
Career | Assignment | Title | Rank | Terms |
Navy |
Flight |
Crewman |
0 |
1 |
Scholar |
Scientist |
|
2 |
4 |
Citizen |
Colonist |
|
0 |
2 |
|
Term | History |
1 | Became a Flight at age 18 |
1 | Is now a Crewman |
1 | Injured. Fully recovered. Owe 1,250 for medical bills. |
2 | Became a Scientist at age 22 |
2 | Advanced training in a specialist field. |
3 | Continued as Scientist at age 26 |
3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
4 | Continued as Scientist at age 30 |
4 | Make a breakthrough in your field. |
4 | Promoted to rank 1 |
5 | Continued as Scientist at age 34 |
5 | Moved to a new world. |
5 | Promoted to rank 2 |
6 | Voluntarily left Scientist |
6 | Became a Colonist at age 38 |
6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
6 | Gain a criminal contact. |
7 | Continued as Colonist at age 42 |
7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |