Crewman Walter Kurt permalink

Age Sex Str Dex End Int Edu Soc
49 11 (1) 7 (0) 4 (-1) 7 (0) 7 (0) 8 (0)
Chivalrous, Soft-Hearted, Promiscuous
 
Skills
Admin 1
Carouse 0
Drive (Hovercraft) 1
Electronics (Computers) 1
Engineer (M-drive) 2
Flyer (Grav) 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Language 0
Mechanic 2
Science (Cosmology) 1
Science (Xenology) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Scholar Scientist 2 4
Citizen Colonist 0 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Scientist at age 22
2Advanced training in a specialist field.
3Continued as Scientist at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
4Continued as Scientist at age 30
4Make a breakthrough in your field.
4Promoted to rank 1
5Continued as Scientist at age 34
5Moved to a new world.
5Promoted to rank 2
6Voluntarily left Scientist
6Became a Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
7Continued as Colonist at age 42
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.