Term | History |
1 | Became a Wanderer at age 18 |
1 | Betrayal. Convert an Ally into a Rival or Enemy. |
1 | Promoted to rank 1 |
2 | Continued as Wanderer at age 22 |
2 | Find valuable salvage. |
2 | Forced to muster out. |
3 | Became a Engineer/Gunner at age 26 |
3 | Is now a Crewman |
3 | Refuse to abuse your position for profit |
3 | Commissioned in Navy/Engineer/Gunner |
3 | Is now a Ensign |
3 | Promoted to Engineer/Gunner officer rank 2 |
3 | Is now a Sublieutenant |
4 | Continued as Engineer/Gunner at age 30 |
4 | You join a gambling circle on board. |
4 | Promoted to Engineer/Gunner officer rank 3 |
4 | Is now a Lieutenant |
5 | Continued as Engineer/Gunner at age 34 |
5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 | Became a Intelligence at age 38 |
6 | You go above and beyond the call of duty. |
6 | Promoted to rank 1 |
6 | Is now a Agent |
7 | Continued as Intelligence at age 42 |
7 | Given specialist training in vehicles. |
7 | Promoted to rank 2 |
7 | Is now a Field Agent |
8 | Continued as Intelligence at age 46 |
8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
9 | Became a Scientist at age 50 |
9 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 | A rival researcher blackens your name or steals your research. Gain a Rival. |
9 | Gain an Enemy |
10 | Continued as Scientist at age 54 |
10 | Make a breakthrough in your field. |
11 | Continued as Scientist at age 58 |
11 | Win a prestigious prize for your work. |
11 | Promoted to rank 1 |
12 | Aging Crisis. Owe 10,000 for medical bills. |