Craftsman Wilburn Fleming permalink

Age Sex Str Dex End Int Edu Soc
69 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 5 (-1)
Suave, Tardy
 
Skills
Animals 0
Drive (Mole) 1
Drive (Track) 1
Electronics (Computers) 1
Engineer 0
Flyer (Rotor) 1
Flyer (Wing) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Profession (Civil Engineering) 2
Profession (Hydroponics) 1
Profession (Polymers) 1
Science (Planetology) 1
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 5 9
Retired 0 3
 
TermHistory
1Became a Worker at age 18
1Spent time maintaining and using heavy vehicles.
2Continued as Worker at age 22
2Spent time maintaining and using heavy vehicles.
3Continued as Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 1
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Worker at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 3
8Continued as Worker at age 46
8Advanced training in a specialist field.
8Promoted to rank 4
8Is now a Craftsman
9Continued as Worker at age 50
9Advanced training in a specialist field.
9Promoted to rank 5
9Forced to muster out.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Find an Alien Artifact.
13Aging Crisis. Owe 40,000 for medical bills.