Term | History |
1 | Became a Worker at age 18 |
1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
2 | Became a Corporate Agent at age 22 |
2 | An investigation takes on a dangerous turn. |
2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 | Promoted to rank 1 |
2 | Is now a Agent |
3 | Continued as Corporate Agent at age 26 |
3 | An investigation takes on a dangerous turn. |
3 | Promoted to rank 2 |
3 | Is now a Field Agent |
4 | Continued as Corporate Agent at age 30 |
4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
4 | Promoted to rank 3 |
5 | Voluntarily left Corporate Agent |
5 | Became a Engineer/Gunner at age 34 |
5 | Is now a Crewman |
5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 | Switched to Line/Crew at age 38 |
6 | Vessel participates in a diplomatic mission. |
6 | Gain a contact. |
6 | Attempt at commissioned failed. |
6 | Promoted to Line/Crew rank 1 |
6 | Is now a Able Spacehand |
7 | Voluntarily left Line/Crew |
7 | Became a Performer at age 42 |
7 | Gain a patron in the arts. Gain an Ally |
7 | Promoted to rank 1 |
8 | Continued as Performer at age 46 |
8 | Find Ancient Technology. |
9 | Continued as Performer at age 50 |
9 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
10 | Continued as Performer at age 54 |
10 | Join homeworld’s celebrity circles |
10 | Forced to muster out. |
11 | Aging Crisis. Owe 20,000 for medical bills. |