Term | History |
1 | Became a Explorer at age 18 |
1 | A new romantic starts. Gain an Ally. |
1 | Promoted to rank 1 |
1 | Is now a Scout |
2 | Continued as Explorer at age 22 |
2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
2 | Psychologically damaged by your time in the scouts. |
3 | Continued as Explorer at age 26 |
3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
3 | Gain 2 Contacts. Gain 2 Enemies. |
4 | Became a Engineer/Gunner at age 30 |
4 | Is now a Crewman |
4 | Encounter a Psionic institute. |
4 | Tested for psionic powers |
4 | Promoted to Engineer/Gunner rank 1 |
4 | Is now a Able Spacehand |
5 | Continued as Engineer/Gunner at age 34 |
5 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
6 | Became a Wanderer at age 38 |
6 | Offered job by a patron. Now owe him a favor. |
7 | Became a Star Marine at age 42 |
7 | Is now a Marine |
7 | Assigned to the security staff of a space station. |
7 | Promoted to Star Marine rank 1 |
7 | Is now a Lance Corporal |
8 | Voluntarily left Star Marine |
8 | Returned to Wanderer at age 46 |
8 | Find an Alien Artifact. |
9 | Continued as Wanderer at age 50 |
9 | Suffer from a life-threatening illness. |
10 | Switched to Scavenger at age 54 |
10 | You do not know what happened to you. There is a gap in your memory. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Retired at age 58 |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Good fortune |
14 | Aging Crisis. Owe 10,000 for medical bills. |
14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 | Aging Crisis. Owe 50,000 for medical bills. |