Term | History |
1 | Became a Field Researcher at age 18 |
1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
2 | Entered University at age 22 |
2 | Graduated with honors at age 26. |
3 | Continued as Field Researcher at age 26 |
3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 | Promoted to rank 1 |
4 | Continued as Field Researcher at age 30 |
4 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
5 | Became a Corporate at age 34 |
5 | Advanced training in a specialist field. |
5 | Promoted to rank 1 |
6 | Continued as Corporate at age 38 |
6 | Hard times caused by a lack of interstellar trade costs you your job. |
7 | Became a Law Enforcement at age 42 |
7 | Is now a Rookie |
7 | Hard times caused by a lack of interstellar trade costs you your job. |
8 | Became a Explorer at age 46 |
8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 | Promoted to rank 1 |
8 | Is now a Scout |
9 | Continued as Explorer at age 50 |
9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 | Continued as Explorer at age 54 |
10 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Retired at age 58 |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Birth or Death involving a family member or close friend. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | A new romantic starts. Gain an Ally. |
15 | Aging Crisis. Owe 20,000 for medical bills. |
15 | Betrayal. Convert an Ally into a Rival or Enemy. |
16 | Aging Crisis. Owe 40,000 for medical bills. |