Crewman Zetta Leaby
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
37 |
|
6 (0) |
2 (-2) |
3 (-1) |
8 (0) |
11 (1) |
7 (0) |
Tall, Civilised |
Skills |
Admin 0 |
Art 0 |
Athletics (Endurance) 1 |
Gambler 1 |
Gun Combat 1 |
Gunner (Screen) 2 |
Gunner (Turret) 1 |
Mechanic 1 |
Persuade 0 |
Recon 0 |
Streetwise 1 |
Survival 0 |
Vacc Suit 0 |
|
|
Career | Assignment | Title | Rank | Terms |
Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
Merchant |
Broker |
|
0 |
1 |
Drifter |
Wanderer |
|
0 |
1 |
Citizen |
Colonist |
|
1 |
1 |
|
Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
2 | Became a Broker at age 22 |
2 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
3 | Became a Wanderer at age 26 |
3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 | Became a Colonist at age 30 |
4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
4 | Promoted to rank 1 |