Store

World Settings
Law Level 2 Population 4
Starport A Tech Level D
Trade Codes
Character Settings
DM +1 for 2x price. DM +2 for 3x price.
Normal: Broker or Streetwise
Black Market Item: Streetwise only

Augmentation

Head

Name TL Price Availability Roll Law Black Market Sentencing DM Book (page)
Assisted Ambulation-13 13 100,000 6 10 CSC2 (90)
Ballistic Tracking Lenses 12 40,000 6 10 CSC2 (90)
Cockpit Sensory Suite 9 1,000,000 7 10 CSC2 (90)
Cognitive Augmentation INT +1 12 500,000 6 10 CSC2 (90)
Enhanced Vision-13 13 25,000 6 10 CSC2 (91)
Mechanostatic Scanner 13 10,000 6 10 CSC2 (91)
Nerve-Plug Response Rig 13 225,000 6 10 CSC2 (91)
Neural Comm - Audio Only 10 1,000 7 10 CSC2 (91)
Neural Comm - Audio/Visual, Computer/0 12 5,000 6 10 CSC2 (91)
Neural Link 13 30,000 6 10 CSC2 (91)
Peripheral Vision Enhancement 10 50,000 7 10 CSC2 (92)
Shriekbox-10 10 8,000 7 10 CSC2 (92)
Shriekbox-12 12 16,000 6 10 CSC2 (92)
Skill Augmentation 12 150,000 6 10 CSC2 (92)
Venom Glands 11 10,000 6 10 CSC2 (92)
Wafer Jack - Storage Rating/4 12 10,000 6 10 CSC2 (92)
Wafer jack - Storage Rating/8 13 15,000 6 10 CSC2 (92)

Limbs

Name TL Price Availability Roll Law Black Market Sentencing DM Book (page)
Aslan Cyber-claw 10 20,000 7 10 CSC2 (86)
Autonomous Locomotion Rig 9 15,000 7 10 CSC2 (86)
Combat Arm-11 11 50,000 6 10 CSC2 (86)
Combat Arm-13 13 75,000 6 10 CSC2 (86)
Combat Arm-8 8 25,000 8 10 CSC2 (86)
Crude Prosthetic 3 100 10 10 CSC2 (87)
Dexterity Augmentation DEX +1 11 500,000 6 10 Core 2
Dexterity Augmentation DEX +2 12 1,000,000 6 10 Core 2
Enhanced Mobility-11 11 15,000 6 10 CSC2 (87)
Enhanced Mobility-13 13 25,000 6 10 CSC2 (87)
Enhanced Mobility-8 8 10,000 8 10 CSC2 (87)
Functional Prosthetic 7 250 8 10 CSC2 (87)
Strength Augmentation STR +1 11 500,000 6 10 Core 2
Strength Augmentation STR +2 12 1,000,000 6 10 Core 2
Weapon Implant - Autopistol 10 12,000 7 10 CSC2 (87)
Weapon Implant - Dagger 10 5,000 7 10 CSC2 (87)
Weapon Implant - Laser Pistol 10 25,000 7 10 CSC2 (87)
Weapon Implant - Stunstick 10 10,000 7 10 CSC2 (87)

Torso

Name TL Price Availability Roll Law Black Market Sentencing DM Book (page)
Additional Manipulator 10 7,500 7 10 CSC2 (88)
Bio-Fusion Power Port 13 10,000 6 10 CSC2 (88)
Cardiotrigger Detonator 7 0 8 10 CSC2 (88)
Endurance Augmentation END +1 11 500,000 6 10 Core 2
Endurance Augmentation END +2 12 1,000,000 6 10 Core 2
Internal Auto-Injector 10 50,000 7 10 CSC2 (89)
Metastatic Platelet Injection 12 25,000 6 10 CSC2 (89)
Muscular Bridging 13 250,000 6 10 CSC2 (89)
Physical Augmentation +1 11 500,000 6 10 CSC2 (89)
Physical Augmentation +2 12 1,000,000 6 10 CSC2 (89)
Smuggling Container 8 15,000 8 10 CSC2 (89)
Soldier's Organ Package 12 1,500,000 6 10 CSC2 (89)
Subdermal Armor +1 10 50,000 7 10 CSC2 (90)
Subdermal Armor +3 11 100,000 6 10 CSC2 (90)
Subdermal Armor +4 12 250,000 6 10 CSC2 (90)

Discerning Weapons Specialist

Explosives

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Breaching Charge 8 1 1,250 9 1 Category 3 4 CSC2 (136) Explosives
Complex Chemical Charge 10 1 2,500 8 1 Category 3 4 CSC2 (136) Explosives
Plastic 6 1,000 9 1 Category 3 4 CSC2 (137) Explosives
Pocket Nuke 12 4 22,500,000 13 1 Category 6 7 CSC2 (137) Explosives
TDX 12 5,000 7 1 Category 3 4 CSC2 (137) Explosives

Gun Combat Weapons

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Bolas 0 1 5 10 9 CSC2 (134) Gun Combat
Boomerang 0 1 0 10 9 CSC2 (134) Gun Combat
Monofilament Bolas 12 1 500 6 9 CSC2 (135) Gun Combat
Net 1 1 10 10 9 CSC2 (135) Gun Combat

Melee Weapons

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Shock Whip 9 1 450 7 9 CSC2 (135) Melee
Whip 1 1 15 10 9 CSC2 (135) Melee

Electronics

Communications

Name TL Mass Price Availability Roll Book (page)
Bug-Audio only 5 50 8 CSC2 (62)
Bug-Audio or Visual 7 100 8 CSC2 (62)
Bug-Audio or Visual or Data 9 200 7 CSC2 (62)
Bug-Audio/Visual/Data 11 300 6 CSC2 (62)
Bug-Audio/Visual/Data/Bioscan 13 400 6 CSC2 (62)
Commdot 10 10 7 CSC2 (62)
Holographic Projector-11 11 16 1,000 6 CSC2 (62)
Holographic Projector-12 12 12 2,000 6 CSC2 (62)
Holographic Projector-13 13 4 10,000 6 CSC2 (62)
Laser Transceiver - 500km 9 1.5 2,500 7 CSC2 (63)
Laser Transceiver (Computer/0) - 500km 11 0.5 1,500 6 CSC2 (63)
Laser Transceiver (Computer/1) - 500km 13 500 6 CSC2 (63)
Mobile Comm-Audio and visual, Computer/0 8 150 8 CSC2 (62)
Mobile Comm-Audio only 6 50 8 CSC2 (62)
Mobile Comm-Multiple forms of data, Computer/1 10 500 7 CSC2 (62)
Radio Transceiver - 5000km 5 300 15,000 8 CSC2 (63)
Radio Transceiver - 500km 5 150 1,500 8 CSC2 (63)
Radio Transceiver - 500km 9 500 7 CSC2 (63)
Radio Transceiver - 50km 5 70 750 8 CSC2 (63)
Radio Transceiver - 50km 10 250 7 CSC2 (63)
Radio Transceiver - 5km 5 20 225 8 CSC2 (63)
Radio Transceiver - 5km 8 75 8 CSC2 (63)
Radio Transceiver (Computer/0) - 5000km 9 5,000 7 CSC2 (63)
Radio Transceiver (Computer/0) - 5000km 12 1 1,000 6 CSC2 (63)
Radio Transceiver (Computer/1) - 50km 13 250 6 CSC2 (63)

Computers

Name TL Mass Price Availability Roll Book (page)
Data Display/Recorder 13 5,000 6 Core 2
Data Wafer 10 5 7 Core 2
Mainframe (Computer/0) 5 5 tons 2,000,000 8 CSC2 (66)
Mainframe (Computer/1) 6 4 tons 4,000,000 8 CSC2 (66)
Mainframe (Computer/2) 7 1 ton 5,000,000 8 CSC2 (66)
Portable Computer (Computer/0) 7 5 500 8 CSC2 (66)
Portable Computer (Computer/1) 8 2 250 8 CSC2 (66)
Portable Computer (Computer/1) 9 1 100 7 CSC2 (66)
Portable Computer (Computer/2) 10 0.5 500 7 CSC2 (66)
Portable Computer (Computer/2) 11 0.5 300 6 CSC2 (66)
Portable Computer (Computer/3) 12 0.5 1,000 6 CSC2 (66)
Portable Computer (Computer/4) 13 0.5 1,500 6 CSC2 (66)
Portable Computer/0 Prototype 1 6 50 kg 5,000 8 Core 2
Portable Computer/0 Prototype 2 5 500 kg 50,000 8 Core 2
Portable Computer/0 Retrotech 1 8 2.5 kg 250 8 Core 2
Portable Computer/0 Retrotech 2 9 1.25 kg 125 7 Core 2
Portable Computer/0 Retrotech 3 10 0.5 kg 63 7 Core 2
Portable Computer/1 Prototype 1 7 20 kg 2,500 8 Core 2
Portable Computer/1 Prototype 1 8 10 kg 1,000 8 Core 2
Portable Computer/1 Prototype 2 6 200 kg 25,000 8 Core 2
Portable Computer/1 Prototype 2 7 100 kg 10,000 8 Core 2
Portable Computer/1 Retrotech 1 9 1 kg 125 7 Core 2
Portable Computer/1 Retrotech 1 10 0.5 kg 50 7 Core 2
Portable Computer/1 Retrotech 2 10 0.5 kg 63 7 Core 2
Portable Computer/1 Retrotech 2 11 25 6 Core 2
Portable Computer/1 Retrotech 3 11 31 6 Core 2
Portable Computer/1 Retrotech 3 12 13 6 Core 2
Portable Computer/2 Prototype 1 9 5 kg 5,000 7 Core 2
Portable Computer/2 Prototype 1 10 5 kg 3,000 7 Core 2
Portable Computer/2 Prototype 2 8 50 kg 50,000 8 Core 2
Portable Computer/2 Prototype 2 9 50 kg 30,000 7 Core 2
Portable Computer/2 Retrotech 1 11 250 6 Core 2
Portable Computer/2 Retrotech 1 12 150 6 Core 2
Portable Computer/2 Retrotech 2 12 125 6 Core 2
Portable Computer/2 Retrotech 2 13 75 6 Core 2
Portable Computer/2 Retrotech 3 13 63 6 Core 2
Portable Computer/3 Prototype 1 11 5 kg 10,000 6 Core 2
Portable Computer/3 Prototype 2 10 50 kg 100,000 7 Core 2
Portable Computer/3 Retrotech 1 13 500 6 Core 2
Portable Computer/4 Prototype 1 12 5 kg 15,000 6 Core 2
Portable Computer/4 Prototype 2 11 50 kg 150,000 6 Core 2
Portable Computer/5 Prototype 1 13 5 kg 50,000 6 Core 2
Portable Computer/5 Prototype 2 12 50 kg 500,000 6 Core 2

Gadgets and Essentials

Name TL Price Availability Roll Book (page)
Wrist Watch 4 100 8 CSC2 (64)
Wrist Watch 7 10 8 CSC2 (64)
Wrist Watch 9 150 7 CSC2 (64)
Wrist Watch 10 200 7 CSC2 (64)

Software Packages

Name TL Price Availability Roll Law Black Market Sentencing DM Book (page)
Agent 0 11 1,000 1 2 Category 1 1 CSC2 (67)
Agent 1 12 4,000 1 2 Category 1 1 CSC2 (67)
Agent 2 13 200,000 1 2 Category 1 1 CSC2 (67)
Database 7 10,000 8 0 CSC2 (67)
Decryptor 10 5,000 7 0 CSC2 (67)
Decryptor 12 10,000 6 0 CSC2 (67)
Digital Friend 12 1,750 6 0 CSC2 (68)
Expert 11 1,000 6 0 CSC2 (68)
Expert 12 10,000 6 0 CSC2 (68)
Expert 13 100,000 6 0 CSC2 (68)
Expert (Admin) 1 11 1,000 6 5 Core 2
Expert (Admin) 2 12 10,000 6 5 Core 2
Expert (Admin) 3 13 100,000 6 5 Core 2
Expert (Advocate) 1 11 1,000 6 5 Core 2
Expert (Advocate) 2 12 10,000 6 5 Core 2
Expert (Advocate) 3 13 100,000 6 5 Core 2
Expert (Animal/Veterinary) 1 11 1,000 6 5 Core 2
Expert (Animal/Veterinary) 2 12 10,000 6 5 Core 2
Expert (Animal/Veterinary) 3 13 100,000 6 5 Core 2
Expert (Astrogation) 1 11 1,000 6 5 Core 2
Expert (Astrogation) 2 12 10,000 6 5 Core 2
Expert (Astrogation) 3 13 100,000 6 5 Core 2
Expert (Broker) 1 11 1,000 6 5 Core 2
Expert (Broker) 2 12 10,000 6 5 Core 2
Expert (Broker) 3 13 100,000 6 5 Core 2
Expert (Electrionics/Comms) 1 11 1,000 6 5 Core 2
Expert (Electrionics/Comms) 2 12 10,000 6 5 Core 2
Expert (Electrionics/Comms) 3 13 100,000 6 5 Core 2
Expert (Electrionics/Remote Ops) 1 11 1,000 6 5 Core 2
Expert (Electrionics/Remote Ops) 2 12 10,000 6 5 Core 2
Expert (Electrionics/Remote Ops) 3 13 100,000 6 5 Core 2
Expert (Electrionics/Sensors) 1 11 1,000 6 5 Core 2
Expert (Electrionics/Sensors) 2 12 10,000 6 5 Core 2
Expert (Electrionics/Sensors) 3 13 100,000 6 5 Core 2
Expert (Engineer/J-Drive) 1 11 1,000 6 5 Core 2
Expert (Engineer/J-Drive) 2 12 10,000 6 5 Core 2
Expert (Engineer/J-Drive) 3 13 100,000 6 5 Core 2
Expert (Engineer/Life Support) 1 11 1,000 6 5 Core 2
Expert (Engineer/Life Support) 2 12 10,000 6 5 Core 2
Expert (Engineer/Life Support) 3 13 100,000 6 5 Core 2
Expert (Engineer/M-Drive) 1 11 1,000 6 5 Core 2
Expert (Engineer/M-Drive) 2 12 10,000 6 5 Core 2
Expert (Engineer/M-Drive) 3 13 100,000 6 5 Core 2
Expert (Engineer/Power) 1 11 1,000 6 5 Core 2
Expert (Engineer/Power) 2 12 10,000 6 5 Core 2
Expert (Engineer/Power) 3 13 100,000 6 5 Core 2
Expert (Investigate) 1 11 1,000 6 5 Core 2
Expert (Investigate) 2 12 10,000 6 5 Core 2
Expert (Investigate) 3 13 100,000 6 5 Core 2
Expert (Mechanic) 1 11 1,000 6 5 Core 2
Expert (Mechanic) 2 12 10,000 6 5 Core 2
Expert (Mechanic) 3 13 100,000 6 5 Core 2
Expert (Medic) 1 11 1,000 6 5 Core 2
Expert (Medic) 2 12 10,000 6 5 Core 2
Expert (Medic) 3 13 100,000 6 5 Core 2
Expert (Navigation) 1 11 1,000 6 5 Core 2
Expert (Navigation) 2 12 10,000 6 5 Core 2
Expert (Navigation) 3 13 100,000 6 5 Core 2
Expert (Profession/Belter) 1 11 1,000 6 5 Core 2
Expert (Profession/Belter) 2 12 10,000 6 5 Core 2
Expert (Profession/Belter) 3 13 100,000 6 5 Core 2
Expert (Profession/Biologicals) 1 11 1,000 6 5 Core 2
Expert (Profession/Biologicals) 2 12 10,000 6 5 Core 2
Expert (Profession/Biologicals) 3 13 100,000 6 5 Core 2
Expert (Profession/Civil Engineering) 1 11 1,000 6 5 Core 2
Expert (Profession/Civil Engineering) 2 12 10,000 6 5 Core 2
Expert (Profession/Civil Engineering) 3 13 100,000 6 5 Core 2
Expert (Profession/Construction) 1 11 1,000 6 5 Core 2
Expert (Profession/Construction) 2 12 10,000 6 5 Core 2
Expert (Profession/Construction) 3 13 100,000 6 5 Core 2
Expert (Profession/Hydroponics) 1 11 1,000 6 5 Core 2
Expert (Profession/Hydroponics) 2 12 10,000 6 5 Core 2
Expert (Profession/Hydroponics) 3 13 100,000 6 5 Core 2
Expert (Profession/Polymers) 1 11 1,000 6 5 Core 2
Expert (Profession/Polymers) 2 12 10,000 6 5 Core 2
Expert (Profession/Polymers) 3 13 100,000 6 5 Core 2
Expert (Science/Archaeology) 1 11 1,000 6 5 Core 2
Expert (Science/Archaeology) 2 12 10,000 6 5 Core 2
Expert (Science/Archaeology) 3 13 100,000 6 5 Core 2
Expert (Science/Biology) 1 11 1,000 6 5 Core 2
Expert (Science/Biology) 2 12 10,000 6 5 Core 2
Expert (Science/Biology) 3 13 100,000 6 5 Core 2
Expert (Science/Chemistry) 1 11 1,000 6 5 Core 2
Expert (Science/Chemistry) 2 12 10,000 6 5 Core 2
Expert (Science/Chemistry) 3 13 100,000 6 5 Core 2
Expert (Science/Cosmology) 1 11 1,000 6 5 Core 2
Expert (Science/Cosmology) 2 12 10,000 6 5 Core 2
Expert (Science/Cosmology) 3 13 100,000 6 5 Core 2
Expert (Science/Cybernetics) 1 11 1,000 6 5 Core 2
Expert (Science/Cybernetics) 2 12 10,000 6 5 Core 2
Expert (Science/Cybernetics) 3 13 100,000 6 5 Core 2
Expert (Science/Economics) 1 11 1,000 6 5 Core 2
Expert (Science/Economics) 2 12 10,000 6 5 Core 2
Expert (Science/Economics) 3 13 100,000 6 5 Core 2
Expert (Science/Genetics) 1 11 1,000 6 5 Core 2
Expert (Science/Genetics) 2 12 10,000 6 5 Core 2
Expert (Science/Genetics) 3 13 100,000 6 5 Core 2
Expert (Science/History) 1 11 1,000 6 5 Core 2
Expert (Science/History) 2 12 10,000 6 5 Core 2
Expert (Science/History) 3 13 100,000 6 5 Core 2
Expert (Science/Linguistics) 1 11 1,000 6 5 Core 2
Expert (Science/Linguistics) 2 12 10,000 6 5 Core 2
Expert (Science/Linguistics) 3 13 100,000 6 5 Core 2
Expert (Science/Philosophy) 1 11 1,000 6 5 Core 2
Expert (Science/Philosophy) 2 12 10,000 6 5 Core 2
Expert (Science/Philosophy) 3 13 100,000 6 5 Core 2
Expert (Science/Physics) 1 11 1,000 6 5 Core 2
Expert (Science/Physics) 2 12 10,000 6 5 Core 2
Expert (Science/Physics) 3 13 100,000 6 5 Core 2
Expert (Science/Planetology) 1 11 1,000 6 5 Core 2
Expert (Science/Planetology) 2 12 10,000 6 5 Core 2
Expert (Science/Planetology) 3 13 100,000 6 5 Core 2
Expert (Science/Psionicology) 1 11 1,000 6 5 Core 2
Expert (Science/Psionicology) 2 12 10,000 6 5 Core 2
Expert (Science/Psionicology) 3 13 100,000 6 5 Core 2
Expert (Science/Psychology) 1 11 1,000 6 5 Core 2
Expert (Science/Psychology) 2 12 10,000 6 5 Core 2
Expert (Science/Psychology) 3 13 100,000 6 5 Core 2
Expert (Science/Robotics) 1 11 1,000 6 5 Core 2
Expert (Science/Robotics) 2 12 10,000 6 5 Core 2
Expert (Science/Robotics) 3 13 100,000 6 5 Core 2
Expert (Science/Sophontology) 1 11 1,000 6 5 Core 2
Expert (Science/Sophontology) 2 12 10,000 6 5 Core 2
Expert (Science/Sophontology) 3 13 100,000 6 5 Core 2
Expert (Science/Xenology) 1 11 1,000 6 5 Core 2
Expert (Science/Xenology) 2 12 10,000 6 5 Core 2
Expert (Science/Xenology) 3 13 100,000 6 5 Core 2
Expert (Survival) 1 11 1,000 6 5 Core 2
Expert (Survival) 2 12 10,000 6 5 Core 2
Expert (Survival) 3 13 100,000 6 5 Core 2
Intellect 1 12 2,000 6 0 CSC2 (68)
Intellect 2 13 50,000 6 0 CSC2 (68)
Intelligent Interface 11 100 6 0 CSC2 (68)
Interface 7 0 8 0 CSC2 (68)
Intrusion 1 10 1,000 7 3 CSC2 (68)
Intrusion 2 11 10,000 6 3 CSC2 (68)
Intrusion 3 13 100,000 6 3 CSC2 (68)
Personal Trainer 8 2,000 8 0 CSC2 (69)
Security 0 8 0 8 4 CSC2 (69)
Security 1 10 200 7 4 CSC2 (69)
Security 2 11 1,000 6 4 CSC2 (69)
Security 3 12 20,000 6 4 CSC2 (69)
Translator 9 50 7 0 CSC2 (69)
Translator 10 500 7 0 CSC2 (69)
Universal Translator 12 25,000 6 0 CSC2 (69)

Vision and Detection

Name TL Mass Price Availability Roll Book (page)
Chemi-view Goggles 13 5,000 6 CSC2 (59)
Cold Light Lantern 6 0.25 20 8 CSC2 (59)
Electronic Binoculars 8 1 750 8 CSC2 (60)
Geiger Counter 5 1 250 8 CSC2 (60)
Geiger Counter 8 400 8 CSC2 (60)
Infrared Electric Torch 7 50 8 CSC2 (60)
Infrared Goggles 6 500 8 CSC2 (60)
Light Intensifier Goggles 7 1 500 8 CSC2 (60)
Light Intensifier Goggles 9 - 1,250 7 CSC2 (60)
Personal HUD 9 - 1,500 7 CSC2 (61)
PRIS Binoculars 12 1 3,500 6 CSC2 (61)
PRIS Goggles 12 4,000 6 CSC2 (61)

Heavy Weapons

Artillery

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Black Powder Mortar 3 .5 tons 2,000 12 3 CSC2 (126) Heavy Weapons (artillery)
Bombardment Gun 5 220 tons 500,000 10 3 CSC2 (126) Heavy Weapons (artillery)
Demolition Gun 6 5 tons 30,000 10 3 CSC2 (126) Heavy Weapons (artillery)
Heavy Bombardment Gun 5 500 tons 750,000 10 3 CSC2 (126) Heavy Weapons (artillery)
Heavy Gun 8 12 tons 120,000 10 3 CSC2 (127) Heavy Weapons (artillery)
Infantry Mortar 5 12 3,500 10 3 CSC2 (127) Heavy Weapons (artillery)
Light Gun 6 2 tons 75,000 10 3 CSC2 (127) Heavy Weapons (artillery)
Light Howitzer 5 2 tons 50,000 10 3 CSC2 (127) Heavy Weapons (artillery)
Mass Driver 12 7 tons 500,000 8 3 CSC2 (128) Heavy Weapons (artillery)
Siege Gun 7 1200 tons 19,000,000 10 3 CSC2 (127) Heavy Weapons (artillery)

Man Portable Weaponry

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Anti-Materiel Rifle 7 15 3,000 10 3 CSC2 (123) Heavy Weapons (Man Portable)
Cryojet 11 14 4,000 8 3 CSC2 (123) Heavy Weapons (Man Portable)
Disposable Plasma Launcher 12 8 8,000 8 3 CSC2 (123) Heavy Weapons (Man Portable)
Flamethrower-4 4 20 800 10 3 CSC2 (124) Heavy Weapons (Man Portable)
Flamethrower-6 6 15 1,500 10 3 CSC2 (124) Heavy Weapons (Man Portable)
Flamethrower-8 8 10 2,000 10 3 CSC2 (124) Heavy Weapons (Man Portable)
Grenade Launcher 7 6 0 10 3 CSC2 (124) Heavy Weapons (Man Portable)
Machinegun 6 12 1,500 10 3 CSC2 (124) Heavy Weapons (Man Portable)
PGMP-12 12 10 20,000 8 3 CSC2 (125) Heavy Weapons (Man Portable)
Plasma Jet-12 12 10 16,000 8 3 CSC2 (125) Heavy Weapons (Man Portable)
RAM Grenade Launcher 8 2 800 10 3 CSC2 (125) Heavy Weapons (Man Portable)
Rapid-Fire Machine Gun 7 12 3,000 10 3 CSC2 (125) Heavy Weapons (Man Portable)
Rocket Launcher-6 6 8 2,000 10 3 CSC2 (125) Heavy Weapons (Man Portable)
Rocket Launcher-7 7 8 2,000 10 3 CSC2 (125) Heavy Weapons (Man Portable)
Rocket Launcher-8 8 8 2,000 10 3 CSC2 (125) Heavy Weapons (Man Portable)
Rocket Launcher-9 9 8 2,000 9 3 CSC2 (125) Heavy Weapons (Man Portable)

Rockets and Missiles

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Bombardment Rocket Pack 6 2 tons 30,000 10 3 CSC2 (133) Heavy Weapons (vehicle)
Heavy Rocket Pod 6 0.5 tons 12,000 10 3 CSC2 (133) Heavy Weapons (vehicle)
Rocket Pod 6 0.25 tons 8,000 10 3 CSC2 (133) Heavy Weapons (vehicle)
Tac Launcher (Anti-Aircraft) 10 .025 tons 16,000 9 3 CSC2 (133) Heavy Weapons (vehicle)
Tac Launcher (Anti-Personnel) 10 .025 tons 12,000 9 3 CSC2 (133) Heavy Weapons (vehicle)
Tac Launcher (Armor Piercing) 10 .025 tons 15,000 9 3 CSC2 (133) Heavy Weapons (vehicle)

Vehicle Weapons

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Aerospace Defence Laser 12 12 tons 4,000,000 8 3 CSC2 (128) Heavy Weapons (vehicle)
Black Powder Cannon 3 0.5 tons 3,000 12 3 CSC2 (128) Heavy Weapons (vehicle)
Cannon 8 2.5 tons 400,000 10 3 CSC2 (129) Heavy Weapons (vehicle)
Field Gun 4 0.5 tons 5,000 10 3 CSC2 (129) Heavy Weapons (vehicle)
Fusion Gun-X 13 4 tons 2,000,000 8 3 CSC2 (129) Heavy Weapons (vehicle)
Gatling Laser 8 7 tons 125,000 10 3 CSC2 (129) Heavy Weapons (vehicle)
Gauss Cannon 12 1 ton 100,000 8 3 CSC2 (129) Heavy Weapons (vehicle)
Heavy Autocannon 6 1 ton 45,000 10 3 CSC2 (130) Heavy Weapons (vehicle)
Heavy Cannon 8 4 tons 600,000 10 3 CSC2 (130) Heavy Weapons (vehicle)
Heavy Gauss Cannon 12 2 tons 225,000 8 3 CSC2 (130) Heavy Weapons (vehicle)
Heavy Laser Cannon 9 9 tons 250,000 9 3 CSC2 (130) Heavy Weapons (vehicle)
Heavy Machinegun 6 0.1 tons 4,500 10 3 CSC2 (130) Heavy Weapons (vehicle)
Hypervelocity Cannon 13 20 tons 28,000,000 8 3 CSC2 (130) Heavy Weapons (vehicle)
Laser Cannon 9 6 tons 100,000 9 3 CSC2 (131) Heavy Weapons (vehicle)
Light Autocannon 6 0.25 tons 10,000 10 3 CSC2 (131) Heavy Weapons (vehicle)
Medium Autocannon 6 0.5 tons 25,000 10 3 CSC2 (131) Heavy Weapons (vehicle)
Plasma Gun-A 10 4 tons 500,000 9 3 CSC2 (132) Heavy Weapons (vehicle)
Plasma Gun-B 11 4 tons 1,000,000 8 3 CSC2 (132) Heavy Weapons (vehicle)
Plasma Gun-C 12 4 tons 1,500,000 8 3 CSC2 (132) Heavy Weapons (vehicle)
Rail Gun 9 3 tons 75,000 9 3 CSC2 (132) Heavy Weapons (vehicle)
Support Mortar 7 0.25 tons 11,000 10 3 CSC2 (128) Heavy Weapons (vehicle)
Vulcan Machinegun 7 0.25 tons 12,000 10 3 CSC2 (132) Heavy Weapons (vehicle)

Home Comforts

Home Comforts

Name TL Mass Price Availability Roll Book (page)
Alien Cosplay Kit 7 1 350 8 CSC2 (94)
Autobar 8 4 300 8 CSC2 (94)
Autochef 9 6 200 7 CSC2 (94)
Autochef (gourmet model) 10 5 2,500 7 CSC2 (94)
Autolaundry 7 18 250 8 CSC2 (94)
Autolaundry 10 6 500 7 CSC2 (94)
Bed (anti-grav) 12 5 1,500 6 CSC2 (95)
Bed (anti-grav, king-size) 12 15 7,500 6 CSC2 (95)
Bed (hammock) 2 10 10 CSC2 (95)
Bed (mattress) 1 80 200 10 CSC2 (95)
Bed (mattress, king-size) 1 240 1,000 10 CSC2 (95)
Clothing Consultant 9 6 800 7 CSC2 (94)
Environment Replicator 8 12 2,000 8 CSC2 (95)
Float Table (large) 10 4 600 7 CSC2 (95)
Float Table (small) 10 1 200 7 CSC2 (95)
Full Body Hair Styler 8 8 1,250 8 CSC2 (95)
Hair Styler 8 2 450 8 CSC2 (95)
High Fidelity Music System 6 8 1,500 8 CSC2 (95)
High Fidelity Music System 11 8 4,500 6 CSC2 (95)
Holographic Play Table 9 9 750 7 CSC2 (95)
Home Theatre 8 30 4,500 8 CSC2 (96)
Home Theatre 9 20 12,000 7 CSC2 (96)
Home Theatre 10 9 36,000 7 CSC2 (96)
Lords of Space 10 1 250 7 CSC2 (96)
Miniatures Wargame 5 1 25 8 CSC2 (96)
Miniatures Wargame 7 1 250 8 CSC2 (96)
Miniatures Wargame 10 1 2,500 7 CSC2 (96)
Miniatures Wargame 11 1 25,000 6 CSC2 (96)
Personal Safe (difficult) 5 5 150 8 CSC2 (96)
Personal Safe (formidable) 12 3 600 6 CSC2 (96)
Personal Safe (very difficult) 6 4 250 8 CSC2 (96)
Personal Safe (very difficult) 8 3 400 8 CSC2 (96)
Remembrance Hologram 9 250 7 CSC2 (96)
Sleep Inducer 10 2 1,000 7 CSC2 (96)
Sonic Sweat and Stain Remover 13 1 125 6 CSC2 (97)
Sphere of Solace 10 1 500 7 CSC2 (97)
Vivarium (1-2 hits) 8 2 400 8 CSC2 (97)
Vivarium (3-5 hits) 8 4 1,000 8 CSC2 (97)
Vivarium (6-10 hits) 8 8 2,200 8 CSC2 (97)

Medical Supplies

Drugs and Pharmaceuticals

Name TL Price Availability Roll Book (page)
Adrenaliser 10 150 7 CSC2 (83)
Anti-Rad 8 1,000 8 CSC2 (83)
Combat Drug 10 1,000 7 CSC2 (83)
Fast Drug 10 200 7 CSC2 (83)
Inhibitor Drug 9 500 7 CSC2 (83)
Metabolic Accelerator 10 500 7 CSC2 (84)
Meta-Performance Enhancer 10 600 7 CSC2 (83)
Nervous Response Dampener 9 100 7 CSC2 (84)
Panacea 8 200 8 CSC2 (84)
Psi-Drug (double) 8 4,000 8 CSC2 (84)
Psi-Drug (special) 8 10,000 8 CSC2 (84)
Psi-Drug (standard) 8 1,000 8 CSC2 (84)
Radiation Emergency Applicator 10 250 7 CSC2 (84)
Recreational Drugs 1 10 10 CSC2 (84)
Slow Drug 11 500 6 CSC2 (85)
Starlight Drops 12 500 6 CSC2 (85)
Stims 8 50 8 CSC2 (85)
Truth Serum 5 500 8 CSC2 (85)

Medical Equipment

Name TL Mass Price Availability Roll Book (page)
Adhesive bandages 6 50 8 CSC2 (81)
Autodoc-13 13 500 100,000 6 CSC2 (81)
Cryoberth 10 200 50,000 7 CSC2 (81)
Field Medical Kit 6 3 500 8 CSC2 (81)
Field Surgical Kit 5 1,000 8 CSC2 (81)
First Aid Kit-2 2 10 10 CSC2 (82)
First Aid Kit-5 5 125 8 CSC2 (82)
Medkit-10 10 1 1,500 7 CSC2 (82)
Medkit-12 12 1 5,000 6 CSC2 (82)
Medkit-8 8 1 1,000 8 CSC2 (82)
Personal Automedic 11 15,000 6 CSC2 (82)
Personal Mediscanner 12 1,000 6 CSC2 (82)
Portable mediscanner 12 1 2,000 6 CSC2 (82)
Trauma Pack 8 2 750 8 CSC2 (82)

Personal Protection

Armor

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page)
Ablat 9 2 750 8 2 Category 4 4 CSC2 (16)
Advanced Poly Carapace 13 2 350,000 7 2 Category 4 4 CSC2 (13)
Ballistic Vest 8 1 500 8 3 CSC2 (11)
Breastplate 1 5 200 10 8 CSC2 (15)
Ceramic Carapace 12 4 120,000 7 2 Category 4 4 CSC2 (11)
Cloth-10 10 5 500 7 4 CSC2 (11)
Cloth-12 12 2 750 6 4 CSC2 (11)
Cloth-7 7 10 250 8 4 CSC2 (11)
Diplo Vest 10 2,500 8 2 Category 4 4 CSC2 (12)
Dispersion 12 3 20,000 7 2 Category 4 4 CSC2 (17)
Fireproof Suit 7 1 50 8 8 CSC2 (17)
Flak Jacket-7 7 8 100 8 3 CSC2 (12)
Flak jacket-8 8 6 300 8 3 CSC2 (12)
Flak Shell 9 8 1,000 7 3 CSC2 (12)
Full Plate 2 20 1,000 10 8 CSC2 (15)
Half-Plate 2 12 800 10 8 CSC2 (15)
Jack 1 1 50 10 8 CSC2 (12)
Lightweight Poly Carapace 11 2 150,000 7 2 Category 4 4 CSC2 (13)
Mail Hauberk 2 8 500 10 8 CSC2 (16)
Mesh 6 2 150 8 5 CSC2 (13)
Poly Carapace 10 2 100,000 8 2 Category 4 4 CSC2 (13)
Post-Apocalyptic 6 3 1,500 9 2 Category 4 4 CSC2 (13)
Protect Suit 9 1 5,000 8 2 Category 4 4 CSC2 (14)
Reflec 10 1 1,500 7 8 CSC2 (18)
Tactical Riot Armor 7 6 600 8 3 CSC2 (14)

Armor Modifications

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page)
Additional Padding 1 5 50 10 0 CSC2 (27)
Camouflage 3 25 10 3 CSC2 (27)
Chameleon, IR 12 5,000 6 3 CSC2 (27)
Chameleon, Visilight 13 50,000 6 3 CSC2 (27)
Computer Weave-10 10 500 7 0 CSC2 (27)
Computer Weave-11 11 1,000 6 0 CSC2 (27)
Computer Weave-13 13 5,000 6 0 CSC2 (27)
Coolant Rig 8 2 100 8 0 CSC2 (27)
Environment Reader 8 100 8 0 CSC2 (27)
Extended Life Support 10 10,000 7 0 CSC2 (27)
Eye Protection 6 50 8 0 CSC2 (27)
Friend or Foe HUD 11 4,000 6 0 CSC2 (27)
Gyro-Stabilizer Rig-12 12 1 10,000 6 0 CSC2 (27)
Magnetic Grapples 8 100 8 3 CSC2 (28)
Medkit-10 10 5,000 7 0 CSC2 (28)
Medkit-11 11 10,000 6 0 CSC2 (28)
Minefield Boots 8 3 250 8 0 CSC2 (28)
Personalized Image 2 10 10 0 CSC2 (28)
Psionic Shield Helmet 12 2 4,000 6 0 CSC2 (28)
Self-Sealing 11 2,000 6 0 CSC2 (28)
Smart Fabric 10 1,000 7 0 CSC2 (28)
Submarine Functionality 9 6 0 7 0 CSC2 (28)
Tactical Video Suite 7 2 75 8 0 CSC2 (28)
Thruster Pack-12 12 14,000 6 0 CSC2 (28)
Thruster Pack-9 9 2,000 7 0 CSC2 (28)

Battle Dress

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Artillery Battle Dress-13 13 180 5,500,000 11 1 Category 5 6 CSC2 (31) Vacc Suit 2
Assault Battle Dress-13 13 140 6,000,000 11 1 Category 5 6 CSC2 (31) Vacc Suit 2
Battle Dress-13 13 100 4,000,000 11 1 Category 5 6 CSC2 (32) Vacc Suit 2
Ceramic Battle Dress-13 13 100 8,000,000 11 1 Category 5 6 CSC2 (32) Vacc Suit 2
Combat Pioneer Battle Dress 13 120 5,400,000 11 1 Category 5 6 CSC2 (33) Vacc Suit 2
Command Battle Dress-13 13 110 6,500,000 11 1 Category 5 6 CSC2 (33) Vacc Suit 2
Logistics Battle Dress-13 13 220 5,800,000 11 1 Category 5 6 CSC2 (34) Vacc Suit 2
Psi-Enhanced Battle Dress-13 13 100 16,000,000 11 1 Category 5 6 CSC2 (35) Vacc Suit 1
Scout Battle Dress-13 13 90 5,400,000 11 1 Category 5 6 CSC2 (35) Vacc Suit 1

Battle Dress Modifications

Name TL Price Availability Roll Law Black Market Sentencing DM Book (page)
Flight Pack 13 1,000,000 11 1 Category 5 6 CSC2 (36)
Fuel Cells 13 20,000 11 1 Category 5 6 CSC2 (36)
Grav Assist-12 12 2,200,000 11 1 Category 5 6 CSC2 (36)
Heavy Mount 13 200,000 11 1 Category 5 6 CSC2 (36)
Heavy Plating 13 80,000 11 1 Category 5 6 CSC2 (36)
Integrated Toolkit 13 60,000 11 1 Category 5 6 CSC2 (36)
Integrated Weapon Mount (Close Combat) 13 20,000 11 1 Category 5 6 CSC2 (36)
Integrated Weapon Mount (Heavy) 13 100,000 11 1 Category 5 6 CSC2 (36)
Integrated Weapon Mount (Pistol) 13 10,000 11 1 Category 5 6 CSC2 (36)
Integrated Weapon Mount (Rifle) 13 20,000 11 1 Category 5 6 CSC2 (36)
Parachute 13 50,000 11 1 Category 5 6 CSC2 (38)
Prismatic Aerosol 13 120,000 11 1 Category 5 6 CSC2 (38)
Sensor Suite (+1) 13 400,000 11 1 Category 5 6 CSC2 (38)
Stealth (+1) 13 1,000,000 11 1 Category 5 6 CSC2 (38)
Vehicle Weapon Mount 13 200,000 11 1 Category 5 6 CSC2 (38)

Non-Powered Suits

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Boarding Vacc Suit-11 11 25 180,000 7 2 Category 4 4 CSC2 (19) Vacc Suit 1
Boarding Vacc Suit-12 12 12 240,000 7 2 Category 4 4 CSC2 (19) Vacc Suit 1
Ceramic Combat Armor 13 15 3,000,000 9 2 Category 4 4 CSC2 (20) Vacc Suit 1
Combat Armor-10 10 20 960,000 10 2 Category 4 4 CSC2 (20) Vacc Suit 1
Combat Armor-12 12 16 880,000 9 2 Category 4 4 CSC2 (20) Vacc Suit 0
Combat Environment Suit 10 2 10,000 10 2 Category 4 4 CSC2 (21)
Emergency Hostile Environment Suit 10 20 9,000 7 9 CSC2 (21) Vacc Suit 1
Emergency Softsuit 10 10 2,000 7 9 CSC2 (21) Vacc Suit 0
Explosive Ordnance Disposal Suit 8 35 8,000 8 3 CSC2 (21)
Hostile Environment Vacc Suit-10 10 13 20,000 7 9 CSC2 (21) Vacc Suit 1
Hostile Environment Vacc Suit-11 11 13 22,000 6 9 CSC2 (21) Vacc Suit 0
Hostile Environment Vacc Suit-13 13 10 40,000 6 9 CSC2 (21) Vacc Suit 0
Hostile Environment Vacc Suit-9 9 22 24,000 7 9 CSC2 (21) Vacc Suit 1
Pressure Sleeve 10 600 7 9 CSC2 (22)
Rescue Suit 12 22 25,000 6 9 CSC2 (23) Vacc Suit 1
Vacc Suit=8 8 17 12,000 8 9 CSC2 (23) Vacc Suit 1
Vacc Suit-10 10 10 11,000 7 9 CSC2 (23) Vacc Suit 0
Vacc Suit-12 12 8 20,000 6 9 CSC2 (23) Vacc Suit 0

Powered Armor

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Ceramic Powered Plate 13 35 1,800,000 11 2 Category 5 5 CSC2 (25) Vacc Suit 1
Mechanical Carapace-12 12 25 600,000 11 2 Category 5 5 CSC2 (26) Vacc Suit 1
Mechanical Carapace-9 9 30 300,000 12 2 Category 5 5 CSC2 (26) Vacc Suit 2
Powered Plate-10 10 40 1,000,000 12 2 Category 5 5 CSC2 (26) Vacc Suit 1

Robots

Robots

Name TL Price Availability Roll Law Black Market Sentencing DM Book (page)
Centurion 12 10,000,000 8 3 CSC (72)
Creeper Assassin 12 600,000 6 3 CSC (73)
Sanitation Droid 11 350,000 6 0 CSC (74)
Security Drone 10 850,000 7 6 CSC (74)
Spider Bomb 12 1,200,000 11 1 Category 5 6 CSC (75)
Urban Pacification Police Robot 12 12,000,000 8 3 CSC (76)
Utility Droid 9 100,000 7 0 CSC (76)

Survival Gear

Aerial

Name TL Mass Price Availability Roll Book (page)
Grav Parachute 10 4 2,000 7 CSC2 (39)
Parachute 4 3 250 8 CSC2 (39)
Parawing 7 8 400 8 CSC2 (39)
Squirrel Suit 7 1 500 8 CSC2 (39)

Arctic and Cold Environments

Name TL Mass Price Availability Roll Book (page)
Cold Weather Clothing 0 4 200 10 CSC2 (43)
Cold Weather Clothing 5 2 500 8 CSC2 (43)
Heatsuit 8 2 350 8 CSC2 (43)
Ice Axe 3 3 50 10 CSC2 (43)
Ice Terrain Kit 1 4 50 10 CSC2 (43)
Skis 3 75 10 CSC2 (43)
Snowshoes 1 1 30 10 CSC2 (43)

Atmospheric Protection

Name TL Mass Price Availability Roll Book (page)
Combination Mask 5 150 8 CSC2 (41)
Environment Mask 5 50 8 CSC2 (41)
Environment Suit 8 1 500 8 CSC2 (41)
Face Mask 5 20 8 CSC2 (41)
Filter Mask 3 10 10 CSC2 (41)
Heavy Protective Suit 7 1,400 8 CSC2 (41)
Life-Support Mask 7 1,000 8 CSC2 (41)
NBC Suit 8 2 250 8 CSC2 (41)
Oxygen/Air Tanks 5 12 500 8 CSC2 (41)
Protective Suit 6 6 1,000 8 CSC2 (41)
Radiation Suit 6 10 5,000 8 CSC2 (41)
Rebreather 6 10 250 8 CSC2 (41)
Respirator (TL10) 10 1,000 7 CSC2 (41)
Respirator (TL8) 6 100 8 CSC2 (41)

Desert and Arid Environments

Name TL Mass Price Availability Roll Book (page)
Advanced Desert Suit 9 2 1,000 7 CSC2 (44)
Desert Kit 5 1 75 8 CSC2 (44)
Goggles/Shades 5 20 8 CSC2 (44)
Goggles/Shades 9 200 7 CSC2 (44)
Heatproof Suit 8 6 100 8 CSC2 (44)
Hydro-Collector 11 8 1,000 6 CSC2 (44)
Hydro-Reclamation Suit 11 6 10,000 6 CSC2 (44)
Solar Vaporator 10 5 1,250 7 CSC2 (44)

General Survival Gear

Name TL Mass Price Availability Roll Book (page)
Advanced Purification Tablets (10 pack) 13 50 6 CSC2 (54)
Backpack 3 3 45 10 CSC2 (51)
Backpack 6 1 75 8 CSC2 (51)
Binoculars 3 1 75 10 CSC2 (51)
Bivvy Pack 7 1 150 8 CSC2 (51)
Canteen 3 1 10 10 CSC2 (51)
Cargo Cable 9 2 100 7 CSC2 (51)
Chemical Lightstick 6 1 8 CSC2 (51)
Distress Flare 6 15 8 CSC2 (51)
Duct Tape 6 5 8 CSC2 (51)
Electric Torch 5 10 8 CSC2 (51)
Field Kit 3 100 10 CSC2 (52)
Fire Extinguisher 5 2 50 8 CSC2 (52)
Flare Launcher 5 75 8 CSC2 (52)
Fusion Still 13 4,500 6 CSC2 (52)
Gas/Oil Lamp 2 1 10 10 CSC2 (52)
Illuminating Flare 5 25 8 CSC2 (52)
Inertial Locator 9 1,200 7 CSC2 (52)
Internal Combustion Generator 5 25 50 8 CSC2 (54)
Magnetic Compass 3 10 10 CSC2 (54)
Microturbine Generator 8 4 170 8 CSC2 (54)
Pocket Saw 6 25 8 CSC2 (54)
Portable Fusion Generator 10 20 500,000 7 CSC2 (54)
Protein Tap 9 1 1,000 7 CSC2 (54)
Purification Tablets (10 pack) 7 5 8 CSC2 (54)
Rad Blanket 9 2 150 7 CSC2 (54)
Reflectorised Tarpaulin 7 1 400 8 CSC2 (54)
Rope 5 5 20 8 CSC2 (55)
Rope 9 3 50 7 CSC2 (55)
Rope 13 2 100 6 CSC2 (55)
Signaling Flare 5 5 8 CSC2 (52)
Sleeping Bag 5 1 25 8 CSC2 (55)
Survival Kit 5 50 8 CSC2 (55)
Torch 0 1 10 CSC2 (55)
Whistling Flare 5 10 8 CSC2 (52)

Housing Options

Name TL Mass Price Availability Roll Book (page)
Armoured 9 x3 2,500 7 CSC2 (58)
Chameleon Fibres 12 8,000 6 CSC2 (58)
Chameleon Fibres 13 60,000 6 CSC2 (58)
Rad Shielding 10 3,000 7 CSC2 (58)
Self-Assembling 11 5,000 6 CSC2 (58)
Self-Sealing 13 2,000 6 CSC2 (58)

Marine Environments

Name TL Mass Price Availability Roll Book (page)
Artificial Gill 8 4 4,000 8 CSC2 (46)
Deep-Diving Suit 8 22 20,000 8 CSC2 (46)
Dive Suit 6 1 60 8 CSC2 (46)
Heated Dive Suit 8 4 650 8 CSC2 (46)
Swimming Equipment 3 2 200 10 CSC2 (46)
Underwater Air Tanks 5 12 800 8 CSC2 (46)
Water Dye 4 25 8 CSC2 (46)

Mountains and Cliffs

Name TL Mass Price Availability Roll Book (page)
Climbing Hoist 8 2 175 8 CSC2 (47)
Climbing Kit 4 4 100 8 CSC2 (48)
Climbing Kit 8 2 500 8 CSC2 (48)
Grapnel and Cable 2 2 35 10 CSC2 (48)
Grapnel Launcher 7 3 100 8 CSC2 (47)
Hiking Boots 1 2 50 10 CSC2 (47)
Piton Hammer 4 10 8 CSC2 (47)
Pitons 4 2 5 8 CSC2 (47)

Vacuum Environments

Name TL Mass Price Availability Roll Book (page)
Bulkhead Patches 10 150 7 CSC2 (49)
Iris Valve Opener 10 6 2,000 7 CSC2 (49)
Personal Re-entry Kit 8 50 15,000 8 CSC2 (49)
Portable Airlock 9 8 1,000 7 CSC2 (49)
Rescue Ball 7 6 150 8 CSC2 (49)
Rescue Bubble 9 2 600 7 CSC2 (49)
Thrust Pistol 7 1 1,000 8 CSC2 (50)
Vacc Emergency Kit 8 4 500 8 CSC2 (50)

Wilderness Housing

Name TL Mass Price Availability Roll Book (page)
Advanced Base 8 75,000 8 CSC2 (56)
Habitat Module 8 1000 10,000 8 CSC2 (56)
Habitat Module 10 500 20,000 7 CSC2 (56)
Pre-Fabricated Cabin 6 400 2,000 8 CSC2 (56)
Tarpaulin 1 4 10 10 CSC2 (56)
Tent 3 6 200 10 CSC2 (56)
Tent 7 5 2,000 8 CSC2 (56)
Tent-Barracks 8 10 500 8 CSC2 (57)
Tent-Barracks 10 10 5,000 7 CSC2 (57)

Tools and Engineering

Tools

Name TL Mass Price Availability Roll Book (page)
Advanced Welding Kit 10 3 5,000 7 CSC2 (78)
Carpenters Tool Set 2 12 300 10 CSC2 (78)
Chain 4 6 100 8 CSC2 (77)
Chainsaw 6 6 500 8 CSC2 (78)
Combat Engineering Tool Set 3 12 150 10 CSC2 (78)
Combat Engineering Tool Set 6 15 300 8 CSC2 (78)
Combat Engineering Tool Set 8 15 500 8 CSC2 (78)
Cutting Torch 5 3 500 8 CSC2 (78)
Electric Welding Kit 5 6 1,500 8 CSC2 (78)
Electronic Tool Set 7 2 2,000 8 CSC2 (78)
Electronics Toolkit 7 2 2,000 8 Core 2
Engineering Toolkit 12 12 4,000 6 Core 2
Excavation Tool Set 3 12 30 10 CSC2 (78)
Forensics Toolkit 8 12 2,000 8 Core 2
Laser Cutting Gear 9 4 4,000 7 CSC2 (78)
Laser Drill 9 16 7,500 7 CSC2 (79)
Laser Scalpel 10 2,000 7 CSC2 (79)
Mechanical Tool Set 5 12 1,000 8 CSC2 (79)
Metalwork Tool Set 5 12 3,000 8 CSC2 (79)
Pocket Magnet 3 20 10 CSC2 (77)
Rescue Tool Set 7 15 2,000 8 CSC2 (79)
Return Mirror 4 500 8 CSC2 (77)
Scientific Toolkit 5 8 2,000 8 Core 2
Spade/Shovel 3 1 5 10 CSC2 (79)
Starship Engineer Tool Set 12 12 4,000 6 CSC2 (79)
Surveying Toolkit 6 12 1,000 8 Core 2
Tool Laser 12 500 6 CSC2 (79)
Weapon Engineering Tool Set 3 12 300 10 CSC2 (79)

Weapons

Accessories

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page)
Auxiliary Grenade Launcher 7 1 1,000 8 9 CSC2 (142)
Bandolier 3 10 10 9 CSC2 (142)
Bayonet 3 1 20 10 9 CSC2 (142)
Bipod 4 1 250 8 9 CSC2 (143)
Chaindrive Bayonet 9 3 1,000 7 9 CSC2 (143)
FOF Safety 9 250 7 9 CSC2 (143)
Gyrostabilizer 9 1 500 7 9 CSC2 (143)
Heavy Tripod 4 5 100 8 9 CSC2 (143)
Holographic Sights 10 .5 2,000 7 9 CSC2 (144)
Intelligent Weapon (TL11) 11 1,000 6 9 CSC2 (144)
Intelligent Weapon (TL13) 13 5,000 6 9 CSC2 (144)
Laser Sight (TL10) 10 200 7 9 CSC2 (144)
Laser Sight (TL8) 8 200 8 9 CSC2 (144)
Personal Heads-Up Display (TL11) 11 2,500 6 9 CSC2 (144)
Personal Heads-Up Display (TL9) 9 .5 1,500 7 9 CSC2 (144)
Scan Jammer 8 2,500 8 9 CSC2 (145)
Scope (TL5) 5 50 8 9 CSC2 (145)
Scope (TL7) 7 50 8 9 CSC2 (145)
Secure Weapon 10 250 7 9 CSC2 (145)
Shoulder Stock 4 1 75 8 9 CSC2 (146)
Smart Tracker 11 500 6 9 CSC2 (146)
Suppressor 0 250 10 9 CSC2 (146)
X-Ray Outlining Aid (TL11) 11 500 6 9 CSC2 (146)
X-Ray Outlining Aid (TL9) 9 300 7 9 CSC2 (146)

Archaic Weapons

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Compound Cam Bow 5 1 250 8 8 CSC2 (121) Gun Combat (archaic)
Crossbow 2 3 200 10 8 CSC2 (121) Gun Combat (archaic)
Javelin 1 1 15 10 8 CSC2 (122) Gun Combat (archaic)
Long Bow 2 1.5 150 10 8 CSC2 (122) Gun Combat (archaic)
Repeating Crossbow 3 4 400 10 8 CSC2 (122) Gun Combat (archaic)
Short Bow 1 1 50 10 8 CSC2 (122) Gun Combat (archaic)
Sling 0 10 10 8 CSC2 (122) Gun Combat (archaic)

Energy Pistols

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Gauntlet Laser 10 4 5,500 6 2 Category 3 3 CSC2 (115) Gun Combat (energy)
Hand Flamer 10 2 7,500 6 2 Category 3 3 CSC2 (115) Gun Combat (energy)
Laser Pistol (TL10) 10 2 15,000 6 2 Category 3 3 CSC2 (116) Gun Combat (energy)
Laser Pistol (TL9) 9 3 10,000 6 2 Category 3 3 CSC2 (116) Gun Combat (energy)
Personal Defence Laser 13 3 30,000 5 2 Category 3 3 CSC2 (116) Gun Combat (energy)
Stunner (TL10) 10 .5 750 7 8 CSC2 (116) Gun Combat (energy)
Stunner (TL12) 12 .5 1,000 6 8 CSC2 (116) Gun Combat (energy)
Stunner (TL8) 8 .5 500 8 8 CSC2 (116) Gun Combat (energy)

Energy Rifles

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page)
Cryo Rifle 13 9 30,000 5 2 Category 3 3 CSC2 (117)
Flame Rifle 9 8 12,500 6 2 Category 3 3 CSC2 (117)
Heavy Laser Rifle 12 18 70,000 7 2 Category 3 3 CSC2 (117)
Laser Carbine (TL10) 10 3 20,000 8 2 Category 3 3 CSC2 (117)
Laser Carbine (TL9) 9 4 12,500 6 2 Category 3 3 CSC2 (117)
Laser Rifle (TL10) 10 5 40,000 8 2 Category 3 3 CSC2 (117)
Laser Rifle (TL9) 9 8 17,500 8 2 Category 3 3 CSC2 (117)
Laser Sniper Rifle 12 6 45,000 7 2 Category 3 3 CSC2 (118)
Stagger Laser Rifle (TL12) 12 6 50,000 5 2 Category 3 3 CSC2 (118)

Grenade Weapons

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Aerosol 9 .5 75 6 2 Category 3 3 CSC2 (119) Heavy Weapons(Man Portable)
Baton 7 .5 50 7 2 Category 3 3 CSC2 (119) Heavy Weapons(Man Portable)
Electromagnetic Pulse 9 .5 500 6 2 Category 3 3 CSC2 (119) Heavy Weapons(Man Portable)
Frag 6 .5 150 7 2 Category 3 3 CSC2 (119) Heavy Weapons(Man Portable)
Incendiary 8 .5 375 7 2 Category 3 3 CSC2 (120) Heavy Weapons(Man Portable)
Neurotoxin 9 .5 1,250 6 2 Category 3 3 CSC2 (120) Heavy Weapons(Man Portable)
Smoke 6 .5 75 7 2 Category 3 3 CSC2 (120) Heavy Weapons(Man Portable)
Stun 7 .5 150 7 2 Category 3 3 CSC2 (120) Heavy Weapons(Man Portable)
Thermal Smoke 7 .5 150 7 2 Category 3 3 CSC2 (121) Heavy Weapons(Man Portable)
Tranq Gas 8 .5 375 7 2 Category 3 3 CSC2 (121) Heavy Weapons(Man Portable)

Melee Weapons

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Anti-Armor Flail 8 3 250 8 9 CSC2 (98) Melee (bludgeon)
Assault Pike 5 8 200 8 8 CSC2 (100) Melee (blade)
Battle Axe 2 4 225 10 8 CSC2 (101) Melee (blade)
Blade 2 2 100 10 8 CSC2 (101) Melee (blade)
Brass Knuckles 1 10 10 9 CSC2 (105) Melee (unarmed)
Broadsword 2 8 500 10 8 CSC2 (101) Melee (blade)
Chaindrive Axe 10 7 600 7 8 CSC2 (101) Melee (blade)
Chaindrive Sword 10 5 500 7 8 CSC2 (101) Melee (blade)
Club 1 3 0 10 9 CSC2 (98) Melee (bludgeon)
Cutlass 2 4 200 10 8 CSC2 (101) Melee (blade)
Dagger 1 1 10 10 8 CSC2 (102) Melee (blade)
Garrotte 1 10 10 9 CSC2 (105) Melee (unarmed)
Gravity Hammer 13 5 10,000 6 9 CSC2 (99) Melee (bludgeon)
Great Axe 2 10 750 10 8 CSC2 (102) Melee (blade)
Handspikes 2 100 10 9 CSC2 (105) Melee (unarmed)
Hatchet 3 2 250 10 8 CSC2 (102) Melee (blade)
Knife 1 5 10 8 CSC2 (102) Melee (blade)
Knuckleblasters 8 150 8 9 CSC2 (106) Melee (unarmed)
Lance 2 4 75 10 8 CSC2 (102) Melee (blade)
Long Blade (TL2) 2 4 200 10 8 CSC2 (102) Melee (blade)
Long Blade (TL3) 3 4 300 10 8 CSC2 (102) Melee (blade)
Mace 1 3 20 10 9 CSC2 (99) Melee (bludgeon)
Monoblade 12 2 2,500 6 8 CSC2 (103) Melee (blade)
Piston Fist 9 150 7 9 CSC2 (106) Melee (unarmed)
Piston Spear 7 3 400 8 8 CSC2 (103) Melee (blade)
Rapier 3 2 200 10 8 CSC2 (103) Melee (blade)
Sap 2 1 30 10 9 CSC2 (99) Melee (bludgeon)
Sledgehammer 1 8 30 10 9 CSC2 (99) Melee (bludgeon)
Spear 1 2 10 10 8 CSC2 (104) Melee (blade)
Staff 1 3 0 10 9 CSC2 (99) Melee (bludgeon)
Static Axe (TL11) 11 6 750 6 8 CSC2 (104) Melee (blade)
Static Axe (TL12) 12 5 1,000 6 8 CSC2 (104) Melee (blade)
Static Blade (TL11) 11 4 700 6 8 CSC2 (104) Melee (blade)
Static Blade (TL12) 12 3 900 6 8 CSC2 (104) Melee (blade)
Static Maul 11 3 650 6 9 CSC2 (100) Melee (bludgeon)
Stealth Dagger 8 1 175 8 8 CSC2 (104) Melee (blade)
Stone Axe 0 3 5 10 8 CSC2 (104) Melee (blade)
Stunfist 8 250 8 8 CSC2 (106) Melee (unarmed)
Stunstick 8 1 300 8 8 CSC2 (100) Melee (bludgeon)
War Axe 0 0 10 8 CSC2 (105) Melee (blade)

Shields

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page)
Boarding Shield 9 7 1,500 7 8 CSC2 (106)
Buckler 2 2 10 10 8 CSC2 (107)
Large Shield 1 8 200 10 8 CSC2 (107)
Riot Shield 6 4 175 8 8 CSC2 (107)
Shield 1 6 150 10 8 CSC2 (107)

Slug Pistols

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Antique Pistol 3 1 1,000 11 2 Category 4 4 CSC2 (108) Gun Combat (slug)
Assault Pistol 6 1 2,500 9 2 Category 4 4 CSC2 (108) Gun Combat (slug)
Autopistol 6 1 2,000 9 2 Category 4 4 CSC2 (108) Gun Combat (slug)
Body Pistol 8 5,000 9 2 Category 4 4 CSC2 (109) Gun Combat (slug)
Cartridge Pistol 7 1.5 3,000 9 2 Category 4 4 CSC2 (109) Gun Combat (slug)
Coach Pistol 3 2 2,000 11 2 Category 4 4 CSC2 (109) Gun Combat (slug)
Duck's Foot Pistol 3 2 3,000 11 2 Category 4 4 CSC2 (109) Gun Combat (slug)
Flechette Pistol 9 1 2,750 8 2 Category 4 4 CSC2 (109) Gun Combat (slug)
Gauss Pistol 13 1 5,000 7 2 Category 4 4 CSC2 (110) Gun Combat (slug)
Heavy Revolver 6 1.5 4,000 9 2 Category 4 4 CSC2 (110) Gun Combat (slug)
Revolver 5 1 1,500 9 2 Category 4 4 CSC2 (110) Gun Combat (slug)
Shot Pistol 5 .5 600 9 2 Category 4 4 CSC2 (110) Gun Combat (slug)
Snub Pistol 8 1,500 9 2 Category 4 4 CSC2 (110) Gun Combat (slug)
Universal Autopistol 8 1 3,000 9 2 Category 4 4 CSC2 (111) Gun Combat (slug)
Zip Gun 3 500 11 2 Category 4 4 CSC2 (111) Gun Combat (slug)

Slug Rifles

Name TL Mass Price Availability Roll Law Black Market Sentencing DM Book (page) Skill
Accelerator Rifle 9 2 900 7 6 CSC2 (111) Gun Combat (slug)
Advanced Combat Rifle 10 3 1,000 9 6 CSC2 (111) Gun Combat (slug)
Air Rifle (TL3) 3 4 225 10 6 CSC2 (112) Gun Combat (slug)
Air Rifle (TL4) 4 5 350 8 6 CSC2 (112) Gun Combat (slug)
Antique Rifle 3 6 150 10 6 CSC2 (112) Gun Combat (slug)
Assault Rifle 7 4 500 10 6 CSC2 (112) Gun Combat (slug)
Assault Shotgun 6 5 500 10 6 CSC2 (112) Gun Combat (slug)
Autorifle 6 5 750 10 6 CSC2 (112) Gun Combat (slug)
Big Game Rifle 5 9 1,250 8 6 CSC2 (113) Gun Combat (slug)
Flechette Submachine Gun 9 3 500 7 6 CSC2 (113) Gun Combat (slug)
Gauss Rifle 12 4 1,500 8 6 CSC2 (113) Gun Combat (slug)
Gauss Sniper Rifle 12 4 2,500 8 6 CSC2 (113) Gun Combat (slug)
Heavy Advanced Combat Rifle 10 5 2,000 9 6 CSC2 (113) Gun Combat (slug)
Rifle 5 5 200 8 6 CSC2 (114) Gun Combat (slug)
Sawed-Off Shotgun 5 2 200 8 6 CSC2 (114) Gun Combat (slug)
Shotgun 4 4 200 8 6 CSC2 (114) Gun Combat (slug)
Sniper Rifle 8 5 700 8 6 CSC2 (114) Gun Combat (slug)
Spear Gun 6 2 50 8 6 CSC2 (114) Gun Combat (slug)
Submachine Gun 6 3 400 8 6 CSC2 (115) Gun Combat (slug)